changelog
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changelog [2022/12/31 23:55] – francis | changelog [2023/05/22 01:06] – Oh So Hero! v0.19.100 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.17|🐸v0.17]]**, | + | **Older Versions: |
- | ====== Oh So Hero! v0.18.500 ====== | + | ====== Oh So Hero! v0.19.100 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New multigrab animations: [[odeere|O' | + | * **New multigrab animations: [[Signal]]+Signal |
- | * O' | + | * These dudes can be encountered in Lood City. |
- | * Bax+Bax and Puca+Puca can be encountered in Hiroto Dojo. | + | * **Three (3) new animations |
- | * TIP: Get Bax's HP low to make him more likely to grab. | + | * Haya can be found in Hiroto Dojo, and he also has a new grab move. |
- | * **New animation | + | * **New NPC: Koji!** |
- | * A second part has been added to Jack & Joe's sex animation. Lewd sound effects have been updated for both parts. | + | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue |
- | * The news van at Sheo Islands Beach will be moved out of the way when you reach Smol Beach, and then you will be able to travel between the two environments. Jack's dialogue will be updated when this happens. | + | * **New 3D models for all collectible items.** |
- | * **New NPC: Chad!** | + | |
- | * Chad can be found in a new section of Smol Beach. | + | |
- | * More work is planned for Smol Beach going forward. | + | |
- | * **New music: "Mall Rat"** | + | |
- | * This is played in Ali's Surf Shack and the indoor shops at Lood City. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Upgraded Unity from 2019 to 2021 LTS. | + | * Fixed doors transitioning |
- | * Upgraded FMOD (audio middleware) from 2.01 to 2.02. | + | * Fixed enemy AI when pausing |
- | * Fixed Linux and Windows 32-bit builds (thanks in part to the above upgrades). | + | * Fixed Haya's AI and added his grab move. |
- | * Changed environment lighting in Hiroto Dojo. | + | * Made tweaks |
- | * Fixed collision error in Hiroto Dojo east building. | + | * Fixed the missing impact sound effect |
- | * Updated Credits | + | * Added new staff to the Credits. |
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Other notes: ===== | + | |
- | + | ||
- | * Further progress has been made on the Android build. We hope to have news about this in the coming months. | + | |
- | + | ||
- | ====== Oh So Hero! v0.18.400 ====== | + | |
- | + | ||
- | ===== New features: 🎃 ===== | + | |
- | + | ||
- | * **New multigrab animations: [[Amaru]]+Amaru, | + | |
- | * Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach. | + | |
- | * Gatis+Gatis+Joe and Gatis+O' | + | |
- | * **New music: "Dojo Henshin!!" | + | |
- | * "Dojo Henshin!!" | + | |
- | * "Theme of Brask" is played in Brask' | + | |
- | * "Wild Shadows" | + | |
- | * **Gallery AutoPlay** (Alpha) | + | |
- | * Play a loop of all unlocked animations for all unlocked characters and environments. | + | |
- | * To use this, **enter the Gallery** | + | |
- | * This feature is still experimental and may have visual glitches. | + | |
- | * Added PlayStation 5 DualSense controller support (Rewired update). | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another. | + | |
- | * Fixed multigrab order so Joe is always bottom. This means only Joe will take damage. | + | |
- | * Added the palace exterior | + | |
- | * Adjusted enemy placement and other things in several environments. | + | |
- | * Adjusted HP and LP for Amaru, Bax, Puca, and Signal. | + | |
- | * Changed the Medkit texture | + | |
- | * Made the application icon uncompressed (higher quality). | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * **Linux and Windows 32-bit builds are unavailable.** Due to technical difficulties, we are unable | + | * Koji's animation spawns a barstool under Joe. This is not spawned/ |
+ | | ||
===== Other notes: ===== | ===== Other notes: ===== | ||
- | * Due to control changes, key bindings | + | * We still need more time to address |
- | * Windows | + | |
- | ====== Oh So Hero! v0.18.300 Bug Fix Build ====== | + | ====== Oh So Hero! v0.19.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **Skills Screen** | + | * **New Enemy: Haya!** |
- | * You can view all the skills | + | * You can encounter this ninja rabbit enemy in Hiroto Dojo! |
- | * **New item: Abacus** | + | * This is a simple enemy with one swooned animation and one sex animation with Joe. |
- | * This gives Joe the **Damage Numbers** skill, allowing | + | * NOTE: Haya has replaced O' |
- | * The Abacus | + | * **New [[Ninja Clan]] animations!** |
+ | * Joining | ||
+ | * Each Ninja Trap laser color has one of these animations. Find all four! | ||
+ | * **Apple silicon support!** | ||
+ | * If you have a Mac with an M1 or newer processor, please download | ||
+ | * NOTE: Intel Macs can continue running the game with the " | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Improved AI** so enemies (e.g. Amaru) are more likely | + | * **Hiroto Dojo** has updated enemy placement and some revised level objects. |
- | * Improved UI (Inventory Screen). | + | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. |
+ | * Tiburon' | ||
* Updated Credits | * Updated Credits | ||
* If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | ||
- | |||
- | ====== Oh So Hero! v0.18.200 ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **New feature: Multigrabs!** | ||
- | * When Joe is having sex with an enemy, certain compatible enemies can join in! | ||
- | * This update adds three new **threesome animations**: | ||
- | * These can be encountered in multiple locations, including Sheo Islands Beach and Treewish Forest. | ||
- | * **New NPC: Bryce!** | ||
- | * Bryce can be found in Southeast Beach (outside Cas's House). | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * **Fixed springs** (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later. | ||
- | * Improved display of Ninja Clan in Gallery (including separate idle sprites). | ||
- | * Minor level design changes to Sheo Islands Beach and Southeast Beach to improve chances of threesome encounters! | ||
- | * All current platform releases, including Linux, have been verified to work. | ||
- | |||
- | ===== Known issues: ===== | ||
- | |||
- | * Certain threesome animations (e.g. Amaru+Daku+Joe) may be difficult to trigger due to the current state of enemy AI. We will be making improvements to address this. | ||
- | |||
- | ====== Oh So Hero! v0.18.100 Bug Fix Build ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **Inventory Screen** | ||
- | * You can view all the items Joe has collected! More updates to come later. | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * **Hiroto Dojo** has some level fixes and includes the **Key** to the East Building. The level design is still not final and will have more changes in upcoming versions. | ||
- | * Updated the **Pause Screen** UI with gameplay visible in the background. | ||
- | * Fixed the **Gallery** for anyone with customized controls (key bindings), specifically when an input action has an unmapped key. | ||
- | * Multiple fixes to the **Key Bindings** Screen: | ||
- | * Allow assigning the same key/button to multiple actions. | ||
- | * Allow the cancel button to be assigned properly. | ||
- | * Disable the Trailer Mode key while in this screen. | ||
- | * **Smoother movement** is implemented, | ||
- | * Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the side; they can only be destroyed from above, as intended. | ||
- | * Some scrolling textures will now stop while the game is paused, as intended. | ||
- | * Faster Quit to Desktop (shorter fade out). | ||
- | * Dialogue with "< | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | |||
- | ===== Known issues: ===== | ||
- | |||
- | * Springs do not bounce high enough to proceed through the game. A fix has been made for v0.18.200. Sorry, folks! | ||
- | |||
- | ====== Oh So Hero! v0.18.000 ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **New Enemy: Ninja Clan!** | ||
- | * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! | ||
- | * Look for both animations! | ||
- | * **New NPCs: Xiao** and **Trace!** | ||
- | * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). | ||
- | * Trace can be found in Octo’s Sushi Place (Lood City). | ||
- | * **Updated Environment: | ||
- | * New Building to the right of Hiroto Dojo. | ||
- | * Still some things here that will be worked on and fixed in upcoming versions! | ||
- | * **Added Poise stat:** | ||
- | * Includes poise damage, poise damage per second, sex poise damage. | ||
- | * Enemies with poise refill poise when getting back up from Downed status. | ||
- | * Stier now has Poise. | ||
- | * Updated HP Bar with Poise, loss display, and new colors. | ||
- | * Added Lono’e kick attack to gallery after first time played (sexy~). | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * Fixed UI camera layering. | ||
- | * Show cursor on key bindings screen. | ||
- | * And even more fixes that are too trivial to list! | ||
- | |||
- | ===== Known issues: ===== | ||
- | |||
- | * Linux build may not be functioning correctly. Will address in the next update. | ||
changelog.txt · Last modified: 2024/02/18 19:24 by francis