changelog
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changelog [2022/10/24 16:39] – Oh So Hero! v0.18.400 francis | changelog [2023/07/04 06:39] – Oh So Hero! v0.19.200 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.17|🐸v0.17]]**, | + | **Older Versions: |
- | ====== Oh So Hero! v0.18.400 ====== | + | ====== Oh So Hero! v0.19.200 ====== |
- | ===== New features: | + | ===== New features: ===== |
- | * **New multigrab animations: [[Amaru]]+Amaru, | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach. | + | * Hiroto |
- | * Gatis+Gatis+Joe and Gatis+O' | + | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. |
- | * **New music: "Dojo Henshin!!" | + | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition |
- | * "Dojo Henshin!!" | + | |
- | * "Theme of Brask" is played in Brask's Palace. | + | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). |
- | * "Wild Shadows" | + | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! |
- | * **Gallery AutoPlay** (Alpha) | + | |
- | * Play a loop of all unlocked animations | + | |
- | * To use this, **enter | + | |
- | * This feature is still experimental and may have visual glitches. | + | |
- | * Added PlayStation 5 DualSense controller support (Rewired update). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another. | + | * Now that Haya has Sexy Star, you’ll have easier access |
- | * Fixed multigrab order so Joe is always bottom. This means only Joe will take damage. | + | * Fixed loading to the wrong checkpoint (including after game over). |
- | * Added the palace exterior for Brask' | + | * Fixed Stier' |
- | * Adjusted enemy placement and other things in several environments. | + | * Fixed some camera glitches. |
- | * Adjusted HP and LP for Amaru, Bax, Puca, and Signal. | + | * Updated Full Frontal Frog logo from [[https:// |
- | * Changed the Medkit texture | + | * Updated Haya's ninja star material. |
- | * Made the application icon uncompressed (higher quality). | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * **Linux and Windows 32-bit builds are unavailable.** Due to technical difficulties, we are unable | + | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. |
+ | | ||
+ | | ||
+ | | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
- | ===== Other notes: ===== | + | ====== Oh So Hero! v0.19.100 ====== |
- | + | ||
- | * Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately. | + | |
- | * Windows 64-bit: The EXE and data folder have been renamed " | + | |
- | + | ||
- | ====== Oh So Hero! v0.18.300 Bug Fix Build ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **Skills Screen** | + | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** |
- | * You can view all the skills Joe has learned, and toggle them on or off! | + | * These dudes can be encountered in Lood City. |
- | * **New item: Abacus** | + | * **Three (3) new animations for [[Haya]]!** |
- | * This gives Joe the **Damage Numbers** skill, allowing the player to see how much HP is lost whenever damage is dealt. This can be disabled at any time in the Skills Screen. | + | * Haya can be found in Hiroto Dojo, and he also has a new grab move. |
- | * The Abacus | + | * **New NPC: Koji!** |
+ | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | ||
+ | * **New 3D models for all collectible items.** | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Improved AI** so enemies | + | * Fixed doors transitioning to wrong checkpoints |
- | * Improved UI (Inventory Screen). | + | * Fixed enemy AI when pausing the game. |
- | * Updated Credits | + | * Fixed Haya's AI and added his grab move. |
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | + | * Made tweaks to all gameplay environments, including |
- | + | * Fixed the missing impact sound effect for Joe' | |
- | ====== Oh So Hero! v0.18.200 ====== | + | * Added new staff to the Credits. |
- | + | * And even more fixes that are too trivial | |
- | ===== New features: ===== | + | |
- | + | ||
- | * **New feature: Multigrabs!** | + | |
- | * When Joe is having sex with an enemy, certain compatible enemies can join in! | + | |
- | * This update adds three new **threesome animations**: | + | |
- | * These can be encountered in multiple locations, including | + | |
- | * **New NPC: Bryce!** | + | |
- | * Bryce can be found in Southeast Beach (outside Cas' | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **Fixed springs** (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later. | + | |
- | * Improved display of Ninja Clan in Gallery (including separate idle sprites). | + | |
- | * Minor level design changes | + | |
- | * All current platform releases, including Linux, have been verified to work. | + | |
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Certain threesome animations (e.g. Amaru+Daku+Joe) | + | * Koji's animation spawns a barstool under Joe. This is not spawned/ |
+ | * Some areas of gameplay | ||
- | ====== Oh So Hero! v0.18.100 Bug Fix Build ====== | + | ===== Other notes: |
- | ===== New features: ===== | + | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. |
- | * **Inventory Screen** | + | ====== Oh So Hero! v0.19.000 ====== |
- | * You can view all the items Joe has collected! More updates to come later. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **Hiroto Dojo** has some level fixes and includes the **Key** to the East Building. The level design is still not final and will have more changes in upcoming versions. | + | |
- | * Updated the **Pause Screen** UI with gameplay visible in the background. | + | |
- | * Fixed the **Gallery** for anyone with customized controls (key bindings), specifically when an input action has an unmapped key. | + | |
- | * Multiple fixes to the **Key Bindings** Screen: | + | |
- | * Allow assigning the same key/button to multiple actions. | + | |
- | * Allow the cancel button to be assigned properly. | + | |
- | * Disable the Trailer Mode key while in this screen. | + | |
- | * **Smoother movement** is implemented, | + | |
- | * Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the side; they can only be destroyed from above, as intended. | + | |
- | * Some scrolling textures will now stop while the game is paused, as intended. | + | |
- | * Faster Quit to Desktop (shorter fade out). | + | |
- | * Dialogue with "< | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Known issues: ===== | + | |
- | + | ||
- | * Springs do not bounce high enough to proceed through the game. A fix has been made for v0.18.200. Sorry, folks! | + | |
- | + | ||
- | ====== Oh So Hero! v0.18.000 ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: | + | * **New Enemy: |
- | * You will encounter | + | * You can encounter |
- | * Look for both animations! | + | * This is a simple enemy with one swooned animation |
- | * **New NPCs: Xiao** | + | * NOTE: Haya has replaced O' |
- | * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). | + | * **New [[Ninja Clan]] animations!** |
- | * Trace can be found in Octo’s Sushi Place (Lood City). | + | * Joining |
- | * **Updated Environment: | + | * Each Ninja Trap laser color has one of these animations. Find all four! |
- | * New Building to the right of Hiroto Dojo. | + | * **Apple silicon support!** |
- | * Still some things here that will be worked on and fixed in upcoming versions! | + | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" |
- | | + | * NOTE: Intel Macs can continue running the game with the " |
- | | + | |
- | * Enemies with poise refill poise when getting back up from Downed status. | + | |
- | * Stier now has Poise. | + | |
- | * Updated HP Bar with Poise, loss display, and new colors. | + | |
- | * Added Lono’e kick attack to gallery after first time played (sexy~). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed UI camera layering. | + | * **Hiroto Dojo** has updated enemy placement and some revised level objects. |
- | * Show cursor on key bindings screen. | + | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. |
+ | * Tiburon' | ||
+ | * Updated Credits | ||
+ | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | |||
- | ===== Known issues: ===== | ||
- | |||
- | * Linux build may not be functioning correctly. Will address in the next update. | ||
changelog.txt · Last modified: 2024/04/01 00:07 by francis