changelog
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changelog [2021/09/01 01:54] – Oh So Hero! v0.16.600 (performance fix) francis | changelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.16.600 (performance fix) ====== | + | **Older Versions:** **[[changelog v0.18|v0.18]]**, |
- | There are no new animations in this build. This is primarily a performance and bugfix build. However, we have bonus art in this post. We will return next month with new game content. | + | ====== Oh So Hero! v0.19.900 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Pause Screen & Map Screen** (still under construction). | + | * **Android phone support!** |
- | * The Pause Screen | + | * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard |
- | * The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket's initial dialogue has been updated with this info as well. For now, the map size has been increased | + | * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls |
- | * **New player character stats: Climaxes & Enemy KOs** | + | * **New NPCs: O'Tary, Ajax, Cian, and Foxel!** |
- | * These will start at 0 since they were not tracked previously. | + | * Find all four of these guys in the Dojo Secret Basement! |
- | * Climaxes only include those where Joe participates | + | * O’Tary |
+ | * **New Environment (WIP): Dojo Secret Basement!** | ||
+ | * This is just a small section of a larger planned environment. It will be expanded upon in a future update. | ||
+ | * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with a proper entryway later. | ||
+ | * The basement also includes a new teleporter! Of course, you’ll need to access | ||
+ | * **New Music: “Dojo Henshin!! (Tech Mix)”** | ||
+ | * Hear it in the Dojo Secret Basement! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **A fix to animation references has been made.** This offers the following benefits: | + | * **Fixed Mac Intel support.** |
- | * Smaller install file size (due to duplicate assets being removed). | + | * Updated Gallery with new UI and controls with touch input support. |
- | * Slightly improved RAM usage (less memory usage upon game start). | + | * The debug trailer mode key “T” has been replaced with a Hide UI feature. |
- | * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather than loading on demand. What this means is the loading time and RAM will increase upon entering the area, but there will be no loading stutters when viewing sex animations, nor will RAM usage climb over the course of the stage. | + | * There are other changes |
- | * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" has been updated (reverted) to the mix used in v0.16.000 and v0.15 (Pre Edition II), and is likewise the same mix featured in the Pre Edition II Pre Soundtrack. Going forward, I will seek a better solution to the issue I attempted to solve in v0.16.100. | + | * Updated Credits with new staff and patrons |
+ | * If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. [[https:// | ||
+ | * Fixed issues with ultrawide resolutions T#44. | ||
+ | * Removed Unity services | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * The Pause Screen cursor is positioned incorrectly | + | * Gallery camera controls currently do not work on Android when using touch input. |
- | * The Pause Screen may contain some stat values that are formatted incorrectly and/or overflowing. | + | * [[https://github.com/ |
- | ====== Oh So Hero! v0.16.500 ====== | + | ====== Oh So Hero! v0.19.300 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou. | + | * **New NPC: Biro!** |
- | * It has a nice little surprise! Be sure to check it out! | + | * Find this bird on the boardwalk at Smol Beach. |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Updated Credits. | + | * **Added Haya's Sexy Taunt animation (also in Gallery).** |
- | * Fixed minor artifacts | + | * **Give the player iframes between rooms.** |
+ | * Whenever the player/ | ||
+ | * Fixed Koji's bar stool / animation VFX. | ||
+ | * Fixed PreGameStory loading gameplay twice. | ||
+ | * Improved camera transitions | ||
+ | * Fixed camera positions in Brask’s Palace & Smol Beach. | ||
+ | * Fixed falling detection; Joe will now properly walk down a ramp. | ||
+ | * Fixed camera tween with loading confirmation off T#74. | ||
+ | * Fixed Haya attempting to grab too far away T#76. | ||
+ | * Fixed camera bug in Brask' | ||
+ | * **Fixed Signal | ||
+ | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.16.400 ====== | + | ===== Known issues: |
- | ===== New features: ===== | + | * No new known issues with this build. |
+ | * [[https:// | ||
- | * **New NPCs: Octo & Liath!** | + | ====== Oh So Hero! v0.19.200 ====== |
- | * Octo can be found in a shop in Lood City (w/ Kyomu). | + | |
- | * The shop interior should be complete later this month. | + | |
- | * Liath can be found on the far right side of the Forbidden Bayou. | + | |
- | * This area has been expanded slightly. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach. | + | |
- | * Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim). | + | |
- | * Any rhythm meter success will now finish the current loop for a seamless transition. | + | |
- | * The gameplay camera' | + | |
- | * Added frame/ | + | |
- | * Made several changes behind the scenes to prepare for upcoming features. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Blitz & Kyomu!** | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * You can find them in a couple | + | * Hiroto Dojo is a great place for training and awakening |
- | * NOTE: The shop environments are not yet complete. | + | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. |
- | * **New mechanic | + | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition |
- | * [[https:// | + | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). |
+ | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). | ||
+ | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fix refilling of HP and SP when Signal | + | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. |
- | * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). | + | * Fixed loading to the wrong checkpoint |
- | * Fix camera' | + | * Fixed Stier' |
+ | * Fixed some camera | ||
+ | * Updated Full Frontal Frog logo from [[https:// | ||
+ | * Updated Haya's ninja star material. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.16.200 (performance fix) ====== | + | ===== Known issues: |
- | There are no new animations this build. This is primarily a performance and bugfix | + | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. |
+ | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
+ | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, | ||
+ | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.100 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **High Quality Animations!** | + | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** |
- | * As described in [[https:// | + | * These dudes can be encountered |
- | * **Signal' | + | * **Three (3) new animations for [[Haya]]!** |
- | * Allow advance/ | + | * Haya can be found in Hiroto Dojo, and he also has a new grab move. |
- | | + | * **New NPC: Koji!** |
- | * Use left/right while paused to go frame-by-frame. | + | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. |
- | * UI still needs to be updated with these controls. | + | * **New 3D models for all collectible items.** |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * In-progress experimental work caused a texture | + | * Fixed doors transitioning |
- | * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. | + | * Fixed enemy AI when pausing |
- | * Fix Goliath Swooned | + | * Fixed Haya' |
- | * It has been missing 7 frames of the cum/climax sequence this entire time. | + | * Made tweaks |
- | * The power struggle meter (mash button to break out) now displays | + | * Fixed the missing impact sound effect for Joe' |
- | * Fix gallery animation playback speeds. | + | * Added new staff to the Credits. |
- | * Remove flash effect from gallery animations. | + | |
- | * Fix cases where the cum audio is not being played when using the gallery' | + | |
- | * Update Ket & Joe cum 2 anim sequence | + | |
- | * Prevent getting stuck in the bottom-left area of Brask' | + | |
- | * Increase fap loop count for swooned Dakus. | + | |
- | * Move Epilepsy Guard to Gameplay Category. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | * Koji's animation spawns |
- | * A bug in FMOD (audio middleware) has prevented us from building | + | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated |
- | * The Loading Screen animation does not have a High Quality version. | + | |
- | * Playing | + | |
- | * Some of Signal's animations are missing sound effects or using placeholder effects. | + | |
- | ====== Oh So Hero! v0.16.100 ====== | + | ===== Other notes: |
- | ===== New features: ===== | + | |
- | + | ||
- | | + | |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. | + | |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | |
- | * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. | + | |
- | * **New Game Over Animation: Lood City** (Stier x Joe)! | + | |
- | * **Gallery Mode Updates** including new controls for looping and climax trigger. | + | |
- | * For more info about the controls available in Gallery mode, [[gallery# | + | |
- | * NOTE: The music update is not yet ready. It will be arriving in a future update. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Joe's slide attack ability should no longer clip through most walls (e.g. Brask' | + | |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | |
- | * Blowey is defeated after sex (will flicker and disappear). | + | |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety | + | |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | |
- | * And even more fixes that are too trivial | + | |
- | + | ||
- | ===== Linux Update (v0.16.110): ===== | + | |
- | + | ||
- | We thought | + | |
- | ====== Oh So Hero! v0.16.000 ====== | + | ====== Oh So Hero! v0.19.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **Gallery Mode!** Our [[https:// | + | * **New Enemy: Haya!** |
- | * You can access the gallery from the title screen' | + | * You can encounter this ninja rabbit enemy in Hiroto Dojo! |
- | * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. | + | * This is a simple enemy with one swooned animation and one sex animation with Joe. |
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | + | * NOTE: Haya has replaced O' |
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | + | * **New [[Ninja Clan]] animations!** |
- | * Whenever gameplay is saved normally (yellow star). | + | * Joining |
- | * When selecting " | + | * Each Ninja Trap laser color has one of these animations. Find all four! |
- | * When the player is knocked out and then views the Game Over screen. | + | * **Apple silicon support!** |
- | * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, | + | * If you have a Mac with an M1 or newer processor, please download |
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart | + | * NOTE: Intel Macs can continue running |
- | * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. | + | |
- | * Improved beachball in Sheo Islands Beach. Play volleyball | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Updated Unity from 2019.1.1f1 to 2019.4.17f1 | + | * **Hiroto Dojo** has updated enemy placement |
- | * NPC / Teleporter menus should now have properly highlighted selected | + | * A few items have been updated with 3D representations. We plan to do this with all existing |
- | * Lock pause menu input during | + | * Tiburon' |
+ | * Updated Credits | ||
+ | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Older Versions ====== | ||
- | |||
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
changelog.txt · Last modified: 2024/04/01 00:07 by francis