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changelog [2021/06/13 19:46] – Oh So Hero! v0.16.400 francischangelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-====== Oh So Hero! v0.16.400 ======+**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** 
 + 
 +====== Oh So Hero! v0.19.900 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCs: Octo & Liath!** +  * **Android phone support!** 
-    * Octo can be found in a shop in Lood City (w/ Kyomu). +    * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86) and ARM64. See the [[install|install guide]] for details on these builds and help with getting it set up. 
-      The shop interior should be complete later this month+    * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls still need fine tuning. Your feedback will help towards making this better! 
-    * Liath can be found on the far right side of the Forbidden Bayou+  * **New NPCs: O'Tary, Ajax, Cian, and Foxel!** 
-      This area has been expanded slightly.+    * Find all four of these guys in the Dojo Secret Basement! 
 +    * O’Tary is security seal, Ajax is a [[Bax]] NPC, Cian is a [[Puca]] NPC, and Foxel is a red panda! 
 +  * **New Environment (WIP): Dojo Secret Basement!** 
 +    This is just a small section of a larger planned environment. It will be expanded upon in a future update
 +    * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with a proper entryway later
 +    The basement also includes a new teleporter! Of course, you’ll need to access it on foot before it activates. 
 +  * **New Music: “Dojo Henshin!! (Tech Mix)”** 
 +    * Hear it in the Dojo Secret Basement!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach+  * **Fixed Mac Intel support.** 
-  * Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim)+  * Updated Gallery with new UI and controls with touch input support
-  Any rhythm meter success will now finish the current loop for seamless transition+    The debug trailer mode key “T” has been replaced with Hide UI feature. 
-  * The gameplay camera'X position will not lock unnecessarily (Southeast Beach fix). +    * There are other changes and fixes you can find here! 
-  * Added frame/sequence control info to the Gallery's animation UI+  * Updated Credits with new staff and patrons 
-  * Made several changes behind the scenes to prepare for upcoming features.+    * If you submitted your info but don't see your name listed, or if there'some other issue with your name, contact us[[https://f.ff-f.co/oshc|If you want to be in the credits and haven't filled out the Credits Form, please do so here.]] 
 +  * Fixed issues with ultrawide resolutions T#44. 
 +  * Removed Unity services (unused).
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.16.300 ======+===== Known issues: ===== 
 + 
 +  * Gallery camera controls currently do not work on Android when using touch input. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v0.19.300 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCsBlitz & Kyomu!** +  * **New NPCBiro!** 
-    * You can find them in a couple new shops in Lood City. +    * Find this bird on the boardwalk at Smol Beach.
-    * NOTE: The shop environments are not yet complete. +
-  * **New mechanic for sex interactions: Rhythm Meter!** +
-    * [[https://www.patreon.com/posts/oh-so-hero-dev-6-50011533|As previously discussed]], this will undergo further changes over time, but let us know your thoughts on the work so far.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fix refilling of HP and SP when Signal is swooned+  * **Added Haya's Sexy Taunt animation (also in Gallery).** 
-  * All climaxes will automatically hold the last frame of the animation for consistent amount of time (0.5 seconds). +  * **Give the player iframes between rooms.** 
-  * Fix camera'X position when the room's width fits within the camera. This will prevent jittering between each side (e.g. Bayou Cabin with 16:9 aspect ratio).+    * Whenever the player/camera transitions between LevelRooms (CameraRooms) with hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second
 +  * Fixed Koji'bar stool / animation VFX. 
 +  * Fixed PreGameStory loading gameplay twice. 
 +  * Improved camera transitions in Treewish Forest. 
 +  * Fixed camera positions in Brask’s Palace & Smol Beach. 
 +  * Fixed falling detection; Joe will now properly walk down a ramp. 
 +  * Fixed camera tween with loading confirmation off T#74. 
 +  * Fixed Haya attempting to grab too far away T#76. 
 +  * Fixed camera bug in Brask's Jungle T#78. 
 +  * **Fixed Signal and Puca attacks T#79.**
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.16.200 (performance fix) ======+===== Known issues: =====
  
-There are no new animations this build. This is primarily a performance and bugfix buildWe intend to return later this month with new content.+  * No new known issues with this build. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v0.19.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **High Quality Animations!** +  * **New Awakened Status for Bax & Haya, and New Ability for Haya** 
-    * As described in [[https://www.patreon.com/posts/oh-so-hero-dev-5-49325686|our recent Dev Preview]]these can be enabled in the Options under the Visuals category. +    * Hiroto Dojo is a great place for training and awakening new abilities. 
-  * **Signal'attacks** are now complete and his AI has been updated+    * In a previous updatewe made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. 
-  Allow advance/reverse frame/sequence in gallery (beta feature)+    * If an enemy can be Awakened, there will be a gray dot to the left of their HP barEach enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’behavior and moveset will change. Think of this as the enemy’s second phase
-    * Use left/right while playing to change sequence+    As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). 
-    * Use left/right while paused to go frame-by-frame+    * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build)
-    * UI still needs to be updated with these controls.+    * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriateHave fun teaching those enemies a lesson!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed+  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust
-  * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. +  * Fixed loading to the wrong checkpoint (including after game over). 
-  * Fix Goliath Swooned (solo fap) animation. +  * Fixed Stier'animation upon entering Lood City
-    * It has been missing 7 frames of the cum/climax sequence this entire time. +  * Fixed some camera glitches
-  * The power struggle meter (mash button to break outnow displays the correct button+  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]
-  * Fix gallery animation playback speeds+  * Updated Haya'ninja star material.
-  * Remove flash effect from gallery animations+
-  * Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode. +
-  * Update Ket & Joe cum 2 anim sequence to include internal cumming+
-  * Prevent getting stuck in the bottom-left area of Brask'Jungle. +
-  * Increase fap loop count for swooned Dakus. +
-  * Move Epilepsy Guard to Gameplay Category.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * //(This section details problems we are aware of that will be fixed at a later time.)// +  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. 
-  * A bug in FMOD (audio middlewarehas prevented us from building the Mac version with IL2CPPresulting in degraded performance on this platformA fix is pending FMOD's new release+  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
-  * The Loading Screen animation does not have High Quality version+  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continueThis will be revisited and revised in a future update
-  * Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in+  * When Loading Confirmation is disabled, some scenes start with camera tween to Joe from another position off screen
-  * Some of Signal's animations are missing sound effects or using placeholder effects.+  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code
 +  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion.
  
-====== Oh So Hero! v0.16.100 ======+====== Oh So Hero! v0.19.100 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him. +  * **New multigrab animations[[Signal]]+Signal and [[Stier]]+Stier** 
-    * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build+    * These dudes can be encountered in Lood City. 
-  * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. +  * **Three (3) new animations for [[Haya]]!** 
-    * NOTE: If you already have Part 1 unlocked in the Gallerythis will continue off of that+    * Haya can be found in Hiroto Dojoand he also has a new grab move
-  * **New Game Over AnimationLood City** (Stier x Joe)! +  * **New NPCKoji!** 
-  * **Gallery Mode Updates** including new controls for looping and climax trigger. +    * This [[Daku]] NPC can be found in Ali's Surf ShackHe will be relocated and provided dialogue in a future update. 
-    * For more info about the controls available in Gallery mode, [[gallery#controls|please see the wiki page]]. +  * **New 3D models for all collectible items.**
-    * NOTE: The music update is not yet ready. It will be arriving in a future update.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Joe's slide attack ability should no longer clip through most walls (e.g. Brask's Jungle). +  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
-  * PlayStation button graphics are now displayed when using a PS controller+  * Fixed enemy AI when pausing the game
-  * Post-sex stat changes broke in a past update, but they have now been fixed: +  * Fixed Haya's AI and added his grab move
-    * Blowey is defeated after sex (will flicker and disappear)+  Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City
-    Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion+  * Fixed the missing impact sound effect for Joe's butt stomp
-  * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers+  * Added new staff to the Credits.
-  * FMOD files have been moved to a better location, which may slim down the build size.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-===== Linux Update (v0.16.110): =====+===== Known issues: ===== 
 + 
 +  * Koji's animation spawns a barstool under JoeThis is not spawned/positioned correctly when viewing it in the GalleryA fix is forthcoming. 
 +  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. 
 + 
 +===== Other notes: =====
  
-We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or runOhSoHero.x86_64. This version is 0.16.110but it has no major differences from 0.16.100. Signal's order in the gallery has changed. Also, the dialogue sound effects are currently missing, but should be fixed in the next build. Let us know if you experience any other issues.+  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing.
  
-====== Oh So Hero! v0.16.000 ======+====== Oh So Hero! v0.19.000 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Gallery Mode!** Our [[https://www.patreon.com/posts/gallery-goal-v0-37130139|$5000]] goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works: +  * **New Enemy: Haya!** 
-    * You can access the gallery from the title screen's main menu. When you first load up the gallery, it will be empty. As you play the game, you'll see various animations. Whenever metagame data is saved (see below for details), these animations will become viewable in the galleryThe gallery currently provides simple playback and pause functionality, but we will be expanding upon the controls and features in future updates. +    * You can encounter this ninja rabbit enemy in Hiroto Dojo
-    * NOTE 1: The gallery music is not finalized; we plan to update this in the next build+    * This is a simple enemy with one swooned animation and one sex animation with Joe
-    * NOTE 2The gallery background is not displaying on Mac; this too will be updated. +    * NOTE: Haya has replaced O'Deere in the Dojobut O'Deere can still be found in the Forbidden Bayou
-  * Metagame data. Currently used only for the gallerythis is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUDThis will occur during the following events: +  * **New [[Ninja Clan]] animations!*
-    Whenever gameplay is saved normally (yellow star). +    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations
-    * When selecting "Return to Title" or "Quit to Desktop" while the game is paused+    * Each Ninja Trap laser color has one of these animationsFind all four! 
-    * When the player is knocked out and then views the Game Over screen+  * **Apple silicon support!** 
-  * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, new Video Options now replace the pre-game splash dialogue window. The UI will need to be revised at a later time, but it's functional. +    * If you have a Mac with an M1 or newer processorplease download the "Apple silicon" / "macsilicon" build
-    * NOTE: If you change the Select Monitor optionyou must immediately quit and restart the game for it to take effect+    NOTEIntel Macs can continue running the game with the "Intel" / "macintel" build.
-  Epilepsy Guard OptionDefaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. +
-  * Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your headNow that's a spicy beachball!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system)+  * **Hiroto Dojo** has updated enemy placement and some revised level objects
-  * NPC / Teleporter menus should now have properly highlighted selected items (we hope)+  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses
-  * Lock pause menu input during the PC knocked out message or while leaving gameplay.+  * Tiburon's dialogue has been updated. 
 +  * Updated Credits 
 +    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Older Versions ====== 
- 
-  * **[[changelog v0.15|🐸v0.15]]** 
-  * **[[changelog v0.14|🐸v0.14]]** 
changelog.txt · Last modified: 2024/04/01 00:07 by francis