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changelog [2021/05/13 17:39] – Oh So Hero! v0.16.300 francischangelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-====== Oh So Hero! v0.16.300 ======+**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** 
 + 
 +====== Oh So Hero! v0.19.900 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCs: Blitz & Kyomu!** +  * **Android phone support!** 
-    * You can find them in a couple new shops in Lood City+    * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86) and ARM64. See the [[install|install guide]] for details on these builds and help with getting it set up
-    * NOTE: The shop environments are not yet complete+    * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls still need fine tuningYour feedback will help towards making this better! 
-  * **New mechanic for sex interactionsRhythm Meter!** +  * **New NPCsO'Tary, Ajax, Cian, and Foxel!** 
-    * [[https://www.patreon.com/posts/oh-so-hero-dev-6-50011533|As previously discussed]], this will undergo further changes over timebut let us know your thoughts on the work so far.+    * Find all four of these guys in the Dojo Secret Basement! 
 +    * O’Tary is a security seal, Ajax is a [[Bax]] NPCCian is a [[Puca]] NPC, and Foxel is a red panda! 
 +  * **New Environment (WIP): Dojo Secret Basement!** 
 +    * This is just a small section of a larger planned environment. It will be expanded upon in a future update. 
 +    * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with a proper entryway later. 
 +    * The basement also includes a new teleporter! Of courseyou’ll need to access it on foot before it activates. 
 +  * **New Music: “Dojo Henshin!! (Tech Mix)”** 
 +    * Hear it in the Dojo Secret Basement!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fix refilling of HP and SP when Signal is swooned+  * **Fixed Mac Intel support.** 
-  * All climaxes will automatically hold the last frame of the animation for consistent amount of time (0.5 seconds)+  * Updated Gallery with new UI and controls with touch input support. 
-  * Fix camera's X position when the room'width fits within the cameraThis will prevent jittering between each side (e.gBayou Cabin with 16:9 aspect ratio).+    * The debug trailer mode key “T” has been replaced with Hide UI feature. 
 +    * There are other changes and fixes you can find here! 
 +  * Updated Credits with new staff and patrons 
 +    * If you submitted your info but don't see your name listed, or if there'some other issue with your name, contact us[[https://f.ff-f.co/oshc|If you want to be in the credits and haven't filled out the Credits Form, please do so here.]] 
 +  * Fixed issues with ultrawide resolutions T#44. 
 +  * Removed Unity services (unused).
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.16.200 (performance fix) ======+===== Known issues: ===== 
 + 
 +  * Gallery camera controls currently do not work on Android when using touch input. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-There are no new animations this buildThis is primarily a performance and bugfix build. We intend to return later this month with new content.+====== Oh So Hero! v0.19.300 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **High Quality Animations!** +  * **New NPC: Biro!** 
-    * As described in [[https://www.patreon.com/posts/oh-so-hero-dev-5-49325686|our recent Dev Preview]], these can be enabled in the Options under the Visuals category. +    * Find this bird on the boardwalk at Smol Beach.
-  * **Signal's attacks** are now complete and his AI has been updated. +
-  * Allow advance/reverse frame/sequence in gallery (beta feature): +
-    * Use left/right while playing to change sequence. +
-    * Use left/right while paused to go frame-by-frame. +
-    * UI still needs to be updated with these controls.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed. +  * **Added Haya's Sexy Taunt animation (also in Gallery).** 
-  Dialogue sound effects that were missing in Linux v0.16.110 have been restored. +  * **Give the player iframes between rooms.** 
-  * Fix Goliath Swooned (solo fap) animation+    * Whenever the player/camera transitions between LevelRooms (CameraRooms) with a hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second
-    * It has been missing 7 frames of the cum/climax sequence this entire time. +  * Fixed Koji's bar stool / animation VFX
-  * The power struggle meter (mash button to break outnow displays the correct button+  * Fixed PreGameStory loading gameplay twice
-  * Fix gallery animation playback speeds+  * Improved camera transitions in Treewish Forest
-  * Remove flash effect from gallery animations+  * Fixed camera positions in Brask’s Palace Smol Beach. 
-  * Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode+  * Fixed falling detection; Joe will now properly walk down a ramp. 
-  * Update Ket & Joe cum 2 anim sequence to include internal cumming+  * Fixed camera tween with loading confirmation off T#74. 
-  * Prevent getting stuck in the bottom-left area of Brask's Jungle. +  * Fixed Haya attempting to grab too far away T#76
-  * Increase fap loop count for swooned Dakus. +  * Fixed camera bug in Brask's Jungle T#78
-  Move Epilepsy Guard to Gameplay Category.+  * **Fixed Signal and Puca attacks T#79.**
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * //(This section details problems we are aware of that will be fixed at a later time.)// +  * No new known issues with this build
-  * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
-  * The Loading Screen animation does not have a High Quality version. +
-  * Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in. +
-  * Some of Signal's animations are missing sound effects or using placeholder effects.+
  
-====== Oh So Hero! v0.16.100 ======+====== Oh So Hero! v0.19.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him+  * **New Awakened Status for Bax & Haya, and New Ability for Haya** 
-    * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. +    * Hiroto Dojo is great place for training and awakening new abilities
-  * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach+    * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened
-    * NOTE: If you already have Part 1 unlocked in the Gallerythis will continue off of that. +    * If an enemy can be Awakenedthere will be a gray dot to the left of their HP barEach enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase
-  * **New Game Over Animation: Lood City** (Stier x Joe)! +    * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous buildsexcept now the yellow star will appear)
-  * **Gallery Mode Updates** including new controls for looping and climax trigger+    * Haya will be Awakened at ≥ 50% LP with new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). 
-    * For more info about the controls available in Gallery mode[[gallery#controls|please see the wiki page]]+    * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriateHave fun teaching those enemies a lesson!
-    * NOTE: The music update is not yet ready. It will be arriving in a future update.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Joe's slide attack ability should no longer clip through most walls (e.g. Brask'Jungle)+  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. 
-  * PlayStation button graphics are now displayed when using a PS controller+  * Fixed loading to the wrong checkpoint (including after game over). 
-  * Post-sex stat changes broke in a past update, but they have now been fixed: +  * Fixed Stier'animation upon entering Lood City
-    * Blowey is defeated after sex (will flicker and disappear). +  * Fixed some camera glitches
-    * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. +  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]
-  * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers+  * Updated Haya's ninja star material.
-  * FMOD files have been moved to a better location, which may slim down the build size.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-===== Linux Update (v0.16.110): =====+===== Known issues: =====
  
-We thought this would take more time, but it seems we got the Linux build working againTo play on Linux, extract the zip file then double-click (or runOhSoHero.x86_64. This version is 0.16.110but it has no major differences from 0.16.100. Signal's order in the gallery has changedAlsothe dialogue sound effects are currently missing, but should be fixed in the next buildLet us know if you experience any other issues.+  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. 
 +  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
 +  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. 
 +  * When Loading Confirmation is disabledsome scenes start with a camera tween to Joe from another position off screen. 
 +  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. 
 +  * All of these issues will be addressed in future buildsGoing forwardwe will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion.
  
-====== Oh So Hero! v0.16.000 ======+====== Oh So Hero! v0.19.100 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Gallery Mode!** Our [[https://www.patreon.com/posts/gallery-goal-v0-37130139|$5000]] goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works: +  * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** 
-    * You can access the gallery from the title screen's main menu. When you first load up the gallery, it will be emptyAs you play the game, you'll see various animations. Whenever metagame data is saved (see below for details), these animations will become viewable in the galleryThe gallery currently provides simple playback and pause functionality, but we will be expanding upon the controls and features in future updates. +    * These dudes can be encountered in Lood City. 
-    NOTE 1: The gallery music is not finalized; we plan to update this in the next build. +  * **Three (3new animations for [[Haya]]!** 
-    * NOTE 2: The gallery background is not displaying on Mac; this too will be updated+    * Haya can be found in Hiroto Dojo, and he also has a new grab move
-  * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: +  * **New NPCKoji!** 
-    Whenever gameplay is saved normally (yellow star). +    * This [[Daku]] NPC can be found in Ali's Surf ShackHe will be relocated and provided dialogue in future update
-    When selecting "Return to Title" or "Quit to Desktop" while the game is paused. +  **New 3D models for all collectible items.**
-    * When the player is knocked out and then views the Game Over screen. +
-  * Expanded in-game Options. The Options Screen is now split into categoriesFurthermore, new Video Options now replace the pre-game splash dialogue window. The UI will need to be revised at later time, but it's functional+
-    NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. +
-  Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. +
-  Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system)+  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
-  * NPC / Teleporter menus should now have properly highlighted selected items (we hope)+  * Fixed enemy AI when pausing the game. 
-  * Lock pause menu input during the PC knocked out message or while leaving gameplay.+  * Fixed Haya's AI and added his grab move
 +  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City
 +  * Fixed the missing impact sound effect for Joe's butt stomp. 
 +  * Added new staff to the Credits.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Older Versions ======+===== Known issues: ===== 
 + 
 +  * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming. 
 +  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. 
 + 
 +===== Other notes: ===== 
 + 
 +  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. 
 + 
 +====== Oh So Hero! v0.19.000 ====== 
 + 
 +===== New features: ===== 
 + 
 +  * **New Enemy: Haya!** 
 +    * You can encounter this ninja rabbit enemy in Hiroto Dojo! 
 +    * This is a simple enemy with one swooned animation and one sex animation with Joe. 
 +    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou. 
 +  * **New [[Ninja Clan]] animations!** 
 +    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. 
 +    * Each Ninja Trap laser color has one of these animations. Find all four! 
 +  * **Apple silicon support!** 
 +    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. 
 +    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Hiroto Dojo** has updated enemy placement and some revised level objects. 
 +  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. 
 +  * Tiburon's dialogue has been updated. 
 +  * Updated Credits 
 +    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] 
 +  * And even more fixes that are too trivial to list!
  
-  * **[[changelog v0.15|🐸v0.15]]** 
-  * **[[changelog v0.14|🐸v0.14]]** 
changelog.txt · Last modified: 2024/04/01 00:07 by francis