changelog
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changelog [2021/05/13 17:39] – Oh So Hero! v0.16.300 francis | changelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | **Older Versions:** **[[changelog v0.18|v0.18]]**, |
+ | |||
+ | ====== Oh So Hero! v0.19.900 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Blitz & Kyomu!** | + | * **Android phone support!** |
- | * You can find them in a couple new shops in Lood City. | + | * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86) and ARM64. See the [[install|install guide]] for details on these builds and help with getting it set up. |
- | * NOTE: The shop environments are not yet complete. | + | * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. |
- | * **New mechanic for sex interactions: Rhythm Meter!** | + | * **New NPCs: O' |
- | * [[https:// | + | * Find all four of these guys in the Dojo Secret Basement! |
+ | * O’Tary is a security seal, Ajax is a [[Bax]] NPC, Cian is a [[Puca]] NPC, and Foxel is a red panda! | ||
+ | * **New Environment (WIP): Dojo Secret Basement!** | ||
+ | * This is just a small section of a larger planned environment. It will be expanded upon in a future update. | ||
+ | * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with a proper entryway later. | ||
+ | * The basement also includes a new teleporter! Of course, you’ll need to access it on foot before it activates. | ||
+ | * **New Music: “Dojo Henshin!! (Tech Mix)”** | ||
+ | * Hear it in the Dojo Secret Basement! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fix refilling of HP and SP when Signal is swooned. | + | * **Fixed Mac Intel support.** |
- | * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). | + | * Updated Gallery with new UI and controls with touch input support. |
- | * Fix camera's X position when the room' | + | * The debug trailer mode key “T” has been replaced with a Hide UI feature. |
+ | * There are other changes and fixes you can find here! | ||
+ | * Updated Credits with new staff and patrons | ||
+ | * If you submitted your info but don't see your name listed, or if there' | ||
+ | * Fixed issues | ||
+ | * Removed Unity services (unused). | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.16.200 (performance fix) ====== | + | ===== Known issues: |
+ | |||
+ | * Gallery camera controls currently do not work on Android when using touch input. | ||
+ | * [[https:// | ||
- | There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content. | + | ====== Oh So Hero! v0.19.300 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **High Quality Animations!** | + | * **New NPC: Biro!** |
- | * As described in [[https:// | + | * Find this bird on the boardwalk at Smol Beach. |
- | * **Signal' | + | |
- | * Allow advance/ | + | |
- | * Use left/right while playing to change sequence. | + | |
- | * Use left/right while paused to go frame-by-frame. | + | |
- | * UI still needs to be updated with these controls. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * In-progress experimental work caused a texture to be created every time an animation | + | * **Added Haya's Sexy Taunt animation |
- | | + | * **Give the player iframes between rooms.** |
- | * Fix Goliath Swooned (solo fap) animation. | + | * Whenever |
- | * It has been missing 7 frames of the cum/climax sequence this entire time. | + | * Fixed Koji's bar stool / animation |
- | * The power struggle meter (mash button | + | * Fixed PreGameStory loading gameplay twice. |
- | * Fix gallery | + | * Improved camera transitions in Treewish Forest. |
- | * Remove flash effect from gallery animations. | + | * Fixed camera positions in Brask’s Palace |
- | * Fix cases where the cum audio is not being played when using the gallery' | + | * Fixed falling detection; |
- | * Update Ket & Joe cum 2 anim sequence | + | * Fixed camera tween with loading confirmation off T#74. |
- | * Prevent getting stuck in the bottom-left area of Brask' | + | * Fixed Haya attempting |
- | * Increase fap loop count for swooned Dakus. | + | * Fixed camera bug in Brask' |
- | | + | * **Fixed Signal and Puca attacks T#79.** |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | * No new known issues |
- | * A bug in FMOD (audio middleware) has prevented us from building the Mac version | + | * [[https:// |
- | * The Loading Screen animation does not have a High Quality version. | + | |
- | * Playing the game with High Quality animations set to " | + | |
- | * Some of Signal' | + | |
- | ====== Oh So Hero! v0.16.100 ====== | + | ====== Oh So Hero! v0.19.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him. | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. | + | * Hiroto Dojo is a great place for training and awakening |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. |
- | * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. | + | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition |
- | * **New Game Over Animation: Lood City** (Stier x Joe)! | + | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). |
- | * **Gallery Mode Updates** including new controls | + | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). |
- | * For more info about the controls available | + | * We will keep this status in mind for future |
- | * NOTE: The music update is not yet ready. It will be arriving in a future | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Joe's slide attack ability should no longer clip through most walls (e.g. Brask' | + | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | * Fixed loading to the wrong checkpoint |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | * Fixed Stier' |
- | * Blowey is defeated after sex (will flicker and disappear). | + | * Fixed some camera glitches. |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | * Updated Full Frontal Frog logo from [[https:// |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers. | + | * Updated Haya's ninja star material. |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ===== Linux Update (v0.16.110): ===== | + | ===== Known issues: ===== |
- | We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract | + | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. |
+ | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
+ | * A loading screen now appears when starting | ||
+ | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed | ||
- | ====== Oh So Hero! v0.16.000 ====== | + | ====== Oh So Hero! v0.19.100 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **Gallery Mode!** Our [[https:// | + | * **New multigrab animations: |
- | * You can access the gallery from the title screen' | + | * These dudes can be encountered in Lood City. |
- | | + | * **Three |
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | + | * Haya can be found in Hiroto Dojo, and he also has a new grab move. |
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | + | * **New NPC: Koji!** |
- | | + | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. |
- | | + | |
- | * When the player is knocked out and then views the Game Over screen. | + | |
- | * Expanded | + | |
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. | + | |
- | | + | |
- | | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Updated Unity from 2019.1.1f1 | + | * Fixed doors transitioning |
- | * NPC / Teleporter menus should now have properly highlighted selected items (we hope). | + | * Fixed enemy AI when pausing the game. |
- | * Lock pause menu input during | + | * Fixed Haya's AI and added his grab move. |
+ | * Made tweaks to all gameplay environments, | ||
+ | * Fixed the missing impact sound effect for Joe's butt stomp. | ||
+ | * Added new staff to the Credits. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== | + | ===== Known issues: |
+ | |||
+ | * Koji's animation spawns a barstool under Joe. This is not spawned/ | ||
+ | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. | ||
+ | |||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. | ||
+ | |||
+ | ====== Oh So Hero! v0.19.000 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New Enemy: Haya!** | ||
+ | * You can encounter this ninja rabbit enemy in Hiroto Dojo! | ||
+ | * This is a simple enemy with one swooned animation and one sex animation with Joe. | ||
+ | * NOTE: Haya has replaced O' | ||
+ | * **New [[Ninja Clan]] animations!** | ||
+ | * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. | ||
+ | * Each Ninja Trap laser color has one of these animations. Find all four! | ||
+ | * **Apple silicon support!** | ||
+ | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" | ||
+ | * NOTE: Intel Macs can continue running the game with the " | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Hiroto Dojo** has updated enemy placement and some revised level objects. | ||
+ | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | ||
+ | * Tiburon' | ||
+ | * Updated Credits | ||
+ | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | ||
+ | * And even more fixes that are too trivial to list! | ||
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
changelog.txt · Last modified: 2024/04/01 00:07 by francis