changelog
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changelog [2020/10/13 23:22] – Oh So Hero! v0.14.700 francis | changelog [2024/02/18 19:24] – francis | ||
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- | ====== Oh So Hero! v0.14.800 ====== | + | [[development|🐸 For the Development Roadmap, go here!]] |
- | ===== New features: ===== | + | **Older Versions:** **[[changelog v0.19|v0.19]]**, |
- | * **New NPCs: Dan & Griff!** (includes new **sex animations**). | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | * You can find them in the new **Bayou Cabin** area at the end of the Forbidden Bayou. | + | |
- | * **New lewd sounds** have been added to several of the newer sex animations. | + | |
- | * This includes Ray, Stier, Treewish Forest sexy switch, etc. | + | |
- | * More SFX revisions will be done in the future to both new and old animations. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Treewish Forest sexy switches now pan the camera to the location | + | * NPC animations: |
- | * Reduced music volume by 43% to mix better with the sound effects. | + | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. |
- | * NOTE: If you changed | + | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. |
- | * Some UI menus have improved visuals | + | * Gameplay: |
- | * Progress | + | * Fixed the white screen bug at title when mashing the submit button from the very beginning |
- | * Updated credits | + | * Fixed Amaru' |
+ | * Graphics: | ||
+ | * All characters use a new custom shader | ||
+ | * As a result, some visual effects, most notably | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | ||
+ | * **Bates-related: | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.14.700 ====== | + | ===== Known issues: ===== |
+ | |||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.20.002 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPC: Ray, the Tanuki!** (includes **sex animation**) | + | * **New Boss: Bates!** |
- | * Find him in **Lood City** (still under construction). | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * **Added final sex animation for Stier!** | + | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, |
- | * This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in **Lood City**. | + | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including |
- | * **New Gameplay Camera System!** | + | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! |
- | * Makes the game really look and play like a metroidvania! | + | * **New Environment: |
- | * Go through **Treewish Forest** | + | * __You can get here through a new door on the far right side of Lood City.__ |
- | * **New Items!** | + | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! |
- | * Three new special items have been added. You can find them in **Treewish Forest** and **Brask’s Jungle**. | + | * **New Music: |
- | * They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time. | + | * Hear these in Lood City Park and in the battle with Bates! |
- | * Update to Joe’s Butt Stomp ability | + | * These three tracks were composed by Cilantro, with additional arrangement |
- | | + | |
- | * **Partial redesign of Southeast Beach!** | + | |
- | * Now includes a moving crane and a new platforming segment near Cas’s House. | + | |
- | * **Linux Builds!** | + | |
- | * The 64-bit build is verified working | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Add proper spawn facing direction | + | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. |
- | * Hide loading progress bar when confirmation prompt is up | + | * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. |
- | * Ensure loading screen | + | * Fixed damage numbers to display proper values |
- | * Attacks cannot damage defeated enemies | + | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). |
- | * Enemies can no longer interact with springs | + | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen |
- | * Enemies | + | * Sex rhythm meter' |
- | * Change | + | * Joe's Crescent Moon special ability |
- | * Change sliding from 1/2 to 1/3 height | + | * Joe' |
- | * Automap touchup, including new tiles | + | |
- | * It is sometimes out of sync with rooms/ | + | |
- | * Better title screen fade-in | + | |
- | * NPC dialogue menu fixes | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | ||
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
+ |
changelog.txt · Last modified: 2024/04/01 00:07 by francis