changelog
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changelog [2023/07/04 06:39] – Oh So Hero! v0.19.200 francis | changelog [2024/05/29 23:32] – Oh So Hero! v0.20.300 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.19.200 ====== | + | ====== Oh So Hero! v0.20.300 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Awakened Status for Bax & Haya, and New Ability for Haya** | + | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** |
- | * Hiroto Dojo is a great place for training | + | * The sex animation was previously accessible only through the Gallery after defeating Bates. |
- | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. | + | * This move is introduced in Phase 3 and is upgraded in subsequent phases. |
- | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition | + | * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** |
- | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). | + | * The desperation attack |
- | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). | + | * **Bates’s Smash attack |
- | | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation | + | * Fixed Bates’s dashing for Flare Beam (fireball attack), |
- | * Fixed loading | + | * Made Bates’s |
- | * Fixed Stier' | + | * Updated Bates' |
- | * Fixed some camera glitches. | + | * Reduced |
- | * Updated Full Frontal Frog logo from [[https:// | + | * Added Joe’s Crescent Moon to the Skills Screen. |
- | * Updated Haya's ninja star material. | + | * Adjusted Joe' |
+ | * Only the VFX have been altered. The hitbox remains unchanged. | ||
+ | * Fixed double shadows (extra light source) in Lood City Park. | ||
+ | * Added cursor control to the Title Screen Main Menu. | ||
+ | * This can be useful if the controls have been bungled and you need to use the mouse, for instance. | ||
+ | * Fixed “Select Monitor” Option. | ||
+ | * This is used if you have multiple displays connected | ||
+ | * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). | ||
+ | * Replaced “Full Screen” Option with “Full Screen Mode” Option. | ||
+ | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. | + | * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development |
- | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | + | * [[https:// |
- | * A loading screen now appears | + | |
- | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | + | |
- | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | + | |
- | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | + | |
- | ====== Oh So Hero! v0.19.100 ====== | + | ===== Other notes: ===== |
+ | |||
+ | * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates). | ||
+ | |||
+ | ====== Oh So Hero! v0.20.200 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | + | * **New NPC: Dyabal!** |
- | * These dudes can be encountered | + | * Find this demon frog (auranura) |
- | * **Three (3) new animations for [[Haya]]!** | + | * **New Environment: |
- | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | + | * This is a small area added to the __far right side of the Forbidden Bayou__. |
- | * **New NPC: Koji!** | + | * **New attack for Bates: Fire Pellets** |
- | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated | + | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns |
- | * **New 3D models for all collectible items.** | + | * **Mastered Soundtrack** |
+ | * The game’s music has been updated to the mastered soundtrack. | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed doors transitioning to wrong checkpoints (and related autosave issues). | + | * Forbidden Bayou modifications: |
- | * Fixed enemy AI when pausing the game. | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Fixed Haya's AI and added his grab move. | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * Made tweaks | + | * Updated |
- | * Fixed the missing impact sound effect for Joe's butt stomp. | + | |
- | * Added new staff to the Credits. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Koji's animation spawns a barstool under Joe. This is not spawned/ | + | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. |
- | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues | + | * [[https:// |
- | ===== Other notes: | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. | + | ===== Improvements & bug fixes: ===== |
- | ====== Oh So Hero! v0.19.000 ====== | + | * NPC animations: |
+ | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. | ||
+ | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. | ||
+ | * Gameplay: | ||
+ | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). | ||
+ | * Fixed Amaru' | ||
+ | * Graphics: | ||
+ | * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. | ||
+ | * As a result, some visual effects, most notably the invulnerability/ | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | ||
+ | * **Bates-related: | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.20.002 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Haya!** | + | * **New Boss: Bates!** |
- | * You can encounter this ninja rabbit enemy in Hiroto Dojo! | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * This is a simple enemy with one swooned animation | + | |
- | * NOTE: Haya has replaced O'Deere in the Dojo, but O' | + | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) |
- | * **New [[Ninja Clan]] animations!** | + | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! |
- | * Joining | + | |
- | * Each Ninja Trap laser color has one of these animations. Find all four! | + | |
- | * **Apple silicon support!** | + | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! |
- | * If you have a Mac with an M1 or newer processor, please download | + | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** |
- | * NOTE: Intel Macs can continue running the game with the " | + | * Hear these in Lood City Park and in the battle with Bates! |
+ | * These three tracks were composed by Cilantro, | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Hiroto Dojo** has updated enemy placement | + | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. |
- | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | + | |
- | * Tiburon' | + | |
- | * Updated Credits | + | |
- | * If you don't see your name listed, contact us. We' | + | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). |
+ | * Sex rhythm meter' | ||
+ | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | ||
+ | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | ||
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
changelog.txt · Last modified: 2024/05/31 00:00 by francis