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changelog [2023/03/15 17:19] – Oh So Hero! v0.19.000 francischangelog [2024/05/29 23:32] – Oh So Hero! v0.20.300 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**+**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.19.000 ======+====== Oh So Hero! v0.20.300 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Enemy: Haya!** +  * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** 
-    * You can encounter this ninja rabbit enemy in Hiroto Dojo! +    * The sex animation was previously accessible only through the Gallery after defeating Bates
-    * This is a simple enemy with one swooned animation and one sex animation with Joe+    * This move is introduced in Phase 3 and is upgraded in subsequent phases
-    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou+  * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** 
-  * **New [[Ninja Clan]] animations!** +    * The desperation attack is used once at the beginning of Phase 5
-    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. +  * **Bates’s Smash attack (blue flames) has been updated with revised hitbox and a new Phase 5 upgrade.**
-    * Each Ninja Trap laser color has one of these animationsFind all four! +
-  * **Apple silicon support!** +
-    * If you have Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. +
-    NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Hiroto Dojo** has updated enemy placement and some revised level objects+  * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. 
-  * A few items have been updated with 3D representationsWe plan to do this with all existing items as development progresses+  Made Bates’s animation speeds more consistent (may be slightly slower than before). 
-  * Tiburon'dialogue has been updated+  Updated Bates's Flare Beam fireball VFX animation (still a work-in-progress)
-  * Updated Credits +  * Reduced Joe’s Crescent Moon cooldown. 
-    * If you don't see your name listedcontact usWe'll have another update before our next public release, so don't worry[[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]+  * Added Joe’s Crescent Moon to the Skills Screen
 +  * Adjusted Joe'Pose Sexy VFX to more closely match the hitbox. 
 +    * Only the VFX have been altered. The hitbox remains unchanged
 +  * Fixed double shadows (extra light source) in Lood City Park. 
 +  * Added cursor control to the Title Screen Main Menu. 
 +    * This can be useful if the controls have been bungled and you need to use the mousefor instance. 
 +  * Fixed “Select Monitor” Option. 
 +    * This is used if you have multiple displays connected to select the display on which to play. 
 +    * This option stopped working at some point in the past; possibly during a Unity upgradeIt should be fine now (with some caveats listed in the option description). 
 +  * Replaced “Full Screen” Option with “Full Screen Mode” Option. 
 +    * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates).
 +
 +====== Oh So Hero! v0.20.200 ======
 +
 +===== New features: =====
 +
 +  * **New NPC: Dyabal!**
 +    * Find this demon frog (auranura) in Dyabal’s Cabin!
 +  * **New Environment: Dyabal’s Cabin**
 +    * This is a small area added to the __far right side of the Forbidden Bayou__.
 +  * **New attack for Bates: Fire Pellets**
 +    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5.
 +  * **Mastered Soundtrack**
 +    * The game’s music has been updated to the mastered soundtrack.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Forbidden Bayou modifications:
 +    * Liath now has a cauldron, an updated hut, and new dialogue.
 +    * The door to Smol Beach has been moved a bit more to the right.
 +  * Updated Credits.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +====== Oh So Hero! v0.20.100 Bug Fix Build ======
 +
 +===== Improvements & bug fixes: =====
 +
 +  * NPC animations:
 +    * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack.
 +    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery.
 +  * Gameplay:
 +    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay).
 +    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies.
 +  * Graphics:
 +    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well.
 +    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent.
 +    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery.
 +    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature.
 +  * **Bates-related:**
 +    * Bates's AI should not make him stop attacking Joe at any point.
 +    * Bates's AI should not make him move bizarrely or go off screen.
 +    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues.
 +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases.
 +    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time).
 +    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned).
 +    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates.
 +  * Cleaned and optimized various areas of game code that may also improve performance.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +====== Oh So Hero! v0.20.002 ======
 +
 +===== New features: =====
 +
 +  * **New Boss: Bates!**
 +    * __You can find and fight Bates in Lood City Park (see further below).__
 +    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied.
 +    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.)
 +    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them!
 +  * **New Environment: Lood City Park!**
 +    * __You can get here through a new door on the far right side of Lood City.__
 +    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP!
 +  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”**
 +    * Hear these in Lood City Park and in the battle with Bates!
 +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance.
 +  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions.
 +  * Fixed damage numbers to display proper values when stats are modified.
 +  * Sex rhythm meter now has a variable target (min of 15% and max of 75%).
 +  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD).
 +  * Sex rhythm meter's button prompt will hide quickly.
 +  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move.
 +  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder.
 +    * Some of Bates's attacks are incomplete, and some other moves are absent.
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.
 +    * Bates may sometimes move bizarrely or go off screen.
 +    * There are no Bates Game Over animations.
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).
 +  * The Lood City Park environment needs performance optimizations.
 +  * Joe's Crescent Moon cooldown is irregular.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.txt · Last modified: 2024/05/31 00:00 by francis