changelog
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changelog [2022/12/31 23:52] – Oh So Hero! v0.18.500 francis | changelog [2024/05/29 23:32] – Oh So Hero! v0.20.300 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.18.500 ====== | + | ====== Oh So Hero! v0.20.300 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New multigrab animations: [[odeere|O' | + | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** |
- | * O' | + | * The sex animation was previously accessible only through |
- | * Bax+Bax | + | * This move is introduced in Phase 3 and is upgraded |
- | * TIP: Get Bax's HP low to make him more likely to grab. | + | * **Bates’s Sun Flame desperation attack |
- | * **New animation for [[jack|Jack]] & news van update** | + | * The desperation attack is used once at the beginning |
- | * A second part has been added to Jack & Joe's sex animation. Lewd sound effects have been updated for both parts. | + | * **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.** |
- | * The news van at Sheo Islands Beach will be moved out of the way when you reach Smol Beach, and then you will be able to travel between the two environments. Jack's dialogue will be updated when this happens. | + | |
- | * **New NPC: Chad!** | + | |
- | * Chad can be found in a new section of Smol Beach. | + | |
- | | + | |
- | | + | |
- | * This is played in Ali's Surf Shack and the indoor shops at Lood City. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Upgraded Unity from 2019 to 2021 LTS. | + | * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. |
- | * Upgraded FMOD (audio middleware) from 2.01 to 2.02. | + | * Made Bates’s animation speeds more consistent |
- | * Fixed Linux and Windows 32-bit builds | + | * Updated |
- | * Changed environment lighting in Hiroto Dojo. | + | * Reduced |
- | * Fixed collision error in Hiroto Dojo east building. | + | * Added Joe’s Crescent Moon to the Skills Screen. |
- | * Updated | + | * Adjusted Joe' |
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | + | * Only the VFX have been altered. The hitbox remains unchanged. |
- | * And even more fixes that are too trivial to list! | + | * Fixed double shadows |
- | + | * Added cursor control to the Title Screen Main Menu. | |
- | ==== Other notes: ==== | + | * This can be useful if the controls have been bungled |
- | + | * Fixed “Select Monitor” Option. | |
- | * Further | + | * This is used if you have multiple displays connected |
- | + | * This option stopped working | |
- | ====== Oh So Hero! v0.18.400 ====== | + | * Replaced “Full Screen” Option with “Full Screen Mode” Option. |
- | + | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window | |
- | ===== New features: 🎃 ===== | + | |
- | + | ||
- | * **New multigrab animations: [[Amaru]]+Amaru, | + | |
- | * Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach. | + | |
- | * Gatis+Gatis+Joe and Gatis+O' | + | |
- | * **New music: "Dojo Henshin!!" | + | |
- | * "Dojo Henshin!!" | + | |
- | * "Theme of Brask" is played in Brask' | + | |
- | * "Wild Shadows" | + | |
- | * **Gallery AutoPlay** | + | |
- | * Play a loop of all unlocked animations for all unlocked characters and environments. | + | |
- | * To use this, **enter | + | |
- | * This feature | + | |
- | * Added PlayStation 5 DualSense controller support (Rewired update). | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another. | + | |
- | * Fixed multigrab order so Joe is always bottom. | + | |
- | * Added the palace exterior for Brask' | + | |
- | * Adjusted enemy placement and other things in several environments. | + | |
- | * Adjusted HP and LP for Amaru, Bax, Puca, and Signal. | + | |
- | * Changed the Medkit texture to a green cross. | + | |
- | * Made the application icon uncompressed (higher quality). | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * **Linux and Windows | + | * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible. |
+ | * [[https:// | ||
===== Other notes: ===== | ===== Other notes: ===== | ||
- | * Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately. | + | * The area known as Lood City has been renamed |
- | * Windows 64-bit: | + | |
- | ====== Oh So Hero! v0.18.300 Bug Fix Build ====== | + | ====== Oh So Hero! v0.20.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **Skills Screen** | + | * **New NPC: Dyabal!** |
- | * You can view all the skills Joe has learned, and toggle them on or off! | + | * Find this demon frog (auranura) in Dyabal’s Cabin! |
- | * **New item: Abacus** | + | * **New Environment: Dyabal’s Cabin** |
- | * This gives Joe the **Damage Numbers** skill, allowing the player to see how much HP is lost whenever damage is dealt. | + | * This is a small area added to the __far right side of the Forbidden Bayou__. |
- | * The Abacus can be found in Treewish Forest (travel west from Southeast Beach). | + | |
+ | | ||
+ | * **Mastered Soundtrack** | ||
+ | * The game’s music has been updated to the mastered soundtrack. | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Improved AI** so enemies (e.g. Amaru) are more likely to **multigrab**. | + | * Forbidden Bayou modifications: |
- | * Improved UI (Inventory Screen). | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Updated Credits | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | + | * Updated Credits. |
- | + | * And even more fixes that are too trivial | |
- | ====== Oh So Hero! v0.18.200 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New feature: Multigrabs!** | + | |
- | * When Joe is having sex with an enemy, certain compatible enemies can join in! | + | |
- | * This update adds three new **threesome animations**: | + | |
- | * These can be encountered in multiple locations, including Sheo Islands Beach and Treewish Forest. | + | |
- | * **New NPC: Bryce!** | + | |
- | * Bryce can be found in Southeast | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **Fixed springs** (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later. | + | |
- | * Improved display of Ninja Clan in Gallery (including separate idle sprites). | + | |
- | * Minor level design changes | + | |
- | * All current platform releases, including Linux, have been verified to work. | + | |
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Certain threesome animations | + | * There are some bugs in the Bates battle |
- | + | * [[https:// | |
- | ====== Oh So Hero! v0.18.100 Bug Fix Build ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | * **Inventory Screen** | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | * You can view all the items Joe has collected! More updates to come later. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Hiroto Dojo** has some level fixes and includes the **Key** to the East Building. The level design is still not final and will have more changes | + | * NPC animations: |
- | * Updated the **Pause Screen** UI with gameplay visible | + | |
- | * Fixed the **Gallery** for anyone with customized controls | + | * Fixed Ajax (Bax NPC) & Joe's sex animation |
- | * Multiple fixes to the **Key Bindings** Screen: | + | |
- | * Allow assigning the same key/ | + | |
- | * Allow the cancel button to be assigned properly. | + | * Fixed Amaru' |
- | * Disable | + | |
- | * **Smoother movement** is implemented, | + | * All characters use a new custom shader |
- | * Blocks that are breakable | + | * As a result, some visual effects, most notably |
- | * Some scrolling textures | + | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. |
- | * Faster Quit to Desktop (shorter fade out). | + | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' |
- | * Dialogue with "< | + | * **Bates-related: |
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Springs do not bounce high enough to proceed through the game. A fix has been made for v0.18.200. Sorry, folks! | + | * [[https:// |
- | ====== Oh So Hero! v0.18.000 ====== | + | ====== Oh So Hero! v0.20.002 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Ninja Clan!** | + | * **New Boss: Bates!** |
- | * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * Look for both animations! | + | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, |
- | | + | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' |
- | * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). | + | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! |
- | * Trace can be found in Octo’s Sushi Place (Lood City). | + | * **New Environment: |
- | * **Updated | + | * __You can get here through a new door on the far right side of Lood City.__ |
- | * New Building to the right of Hiroto Dojo. | + | * This is a small linear area where you fight Bates! The design is subject to change |
- | * Still some things here that will be worked on and fixed in upcoming | + | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** |
- | * **Added Poise stat:** | + | * Hear these in Lood City Park and in the battle with Bates! |
- | * Includes poise damage, poise damage per second, sex poise damage. | + | * These three tracks were composed by Cilantro, |
- | * Enemies | + | |
- | * Stier now has Poise. | + | |
- | * Updated HP Bar with Poise, loss display, and new colors. | + | |
- | * Added Lono’e kick attack to gallery after first time played (sexy~). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed UI camera layering. | + | |
- | * Show cursor on key bindings | + | * Updated the disclaimer at the start of the game, adding a photosensitivity/ |
+ | | ||
+ | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | ||
+ | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen | ||
+ | * Sex rhythm meter' | ||
+ | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | ||
+ | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Linux build may not be functioning correctly. Will address in the next update. | + | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: |
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
changelog.txt · Last modified: 2024/09/06 22:46 by francis