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changelog [2022/08/29 16:35] – Oh So Hero! v0.18.100 Bug Fix Build francischangelog [2023/12/20 19:10] – "oldest versions" francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**+**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.18.100 Bug Fix Build ======+====== Oh So Hero! v0.19.300 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Inventory Screen** +  * **New NPC: Biro!** 
-    * You can view all the items Joe has collected! More updates to come later.+    * Find this bird on the boardwalk at Smol Beach.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Hiroto Dojo** has some level fixes and includes the **Key** to the East BuildingThe level design is still not final and will have more changes in upcoming versions. +  * **Added Haya's Sexy Taunt animation (also in Gallery).** 
-  Updated the **Pause Screen** UI with gameplay visible in the background. +  * **Give the player iframes between rooms.** 
-  Fixed the **Gallery** for anyone with customized controls (key bindings), specifically when an input action has an unmapped key+    Whenever the player/camera transitions between LevelRooms (CameraRooms) with a hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second
-  * Multiple fixes to the **Key Bindings** Screen: +  * Fixed Koji's bar stool animation VFX
-    * Allow assigning the same key/button to multiple actions+  Fixed PreGameStory loading gameplay twice
-    Allow the cancel button to be assigned properly+  Improved camera transitions in Treewish Forest
-    Disable the Trailer Mode key while in this screen+  * Fixed camera positions in Brask’s Palace & Smol Beach
-  * **Smoother movement** is implemented, and physics calculations now run at 60 FPS instead of 50 FPS. This prevents Joe from jittering when walking over surfaces such as the bridges in Hiroto Dojo+  * Fixed falling detectionJoe will now properly walk down a ramp
-  * Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the sidethey can only be destroyed from above, as intended+  * Fixed camera tween with loading confirmation off T#74
-  * Some scrolling textures will now stop while the game is paused, as intended+  * Fixed Haya attempting to grab too far away T#76
-  * Faster Quit to Desktop (shorter fade out)+  * Fixed camera bug in Brask's Jungle T#78. 
-  * Dialogue with "<3" is replaced with "❤️".+  * **Fixed Signal and Puca attacks T#79.**
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.18.000 ======+===== Known issues: ===== 
 + 
 +  * No new known issues with this build. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v0.19.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Enemy: Ninja Clan!** +  * **New Awakened Status for Bax & Haya, and New Ability for Haya** 
-    * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo+    * Hiroto Dojo is a great place for training and awakening new abilities. 
-    * Look for both animations! +    * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened
-  * **New NPCs: Xiao** and **Trace!** +    * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will changeThink of this as the enemy’s second phase
-    * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach)+    * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous buildsexcept now the yellow star will appear)
-    * Trace can be found in Octo’s Sushi Place (Lood City). +    * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build)
-  * **Updated Environment: Hiroto Dojo** +    We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriateHave fun teaching those enemies a lesson!
-    * New Building to the right of Hiroto Dojo+
-    * Still some things here that will be worked on and fixed in upcoming versions! +
-  * **Added Poise stat:** +
-    * Includes poise damagepoise damage per second, sex poise damage+
-    * Enemies with poise refill poise when getting back up from Downed status+
-  Stier now has Poise. +
-  * Updated HP Bar with Poise, loss display, and new colors. +
-  * Added Lono’e kick attack to gallery after first time played (sexy~).+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed UI camera layering+  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. 
-  * Show cursor on key bindings screen.+  * Fixed loading to the wrong checkpoint (including after game over). 
 +  * Fixed Stier's animation upon entering Lood City. 
 +  * Fixed some camera glitches. 
 +  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]
 +  * Updated Haya's ninja star material.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Linux build may not be functioning correctly. Will address in the next update.+  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build
 +  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
 +  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. 
 +  * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. 
 +  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. 
 +  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion. 
 + 
 +====== Oh So Hero! v0.19.100 ====== 
 + 
 +===== New features: ===== 
 + 
 +  * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** 
 +    * These dudes can be encountered in Lood City. 
 +  * **Three (3) new animations for [[Haya]]!** 
 +    * Haya can be found in Hiroto Dojo, and he also has a new grab move. 
 +  * **New NPC: Koji!** 
 +    * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. 
 +  * **New 3D models for all collectible items.** 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
 +  * Fixed enemy AI when pausing the game. 
 +  * Fixed Haya's AI and added his grab move. 
 +  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City. 
 +  * Fixed the missing impact sound effect for Joe's butt stomp. 
 +  * Added new staff to the Credits. 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the GalleryA fix is forthcoming. 
 +  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. 
 + 
 +===== Other notes: ===== 
 + 
 +  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. 
 + 
 +====== Oh So Hero! v0.19.000 ====== 
 + 
 +===== New features: ===== 
 + 
 +  * **New Enemy: Haya!** 
 +    * You can encounter this ninja rabbit enemy in Hiroto Dojo! 
 +    * This is a simple enemy with one swooned animation and one sex animation with Joe. 
 +    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou. 
 +  * **New [[Ninja Clan]] animations!** 
 +    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. 
 +    * Each Ninja Trap laser color has one of these animations. Find all four! 
 +  * **Apple silicon support!** 
 +    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. 
 +    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Hiroto Dojo** has updated enemy placement and some revised level objects. 
 +  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. 
 +  * Tiburon's dialogue has been updated. 
 +  * Updated Credits 
 +    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] 
 +  * And even more fixes that are too trivial to list!
  
changelog.txt · Last modified: 2024/06/30 20:04 by francis