changelog
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
changelog [2022/07/31 16:52] – Add v0.18; Move v0.17 to its own page francis | changelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francis | ||
---|---|---|---|
Line 1: | Line 1: | ||
[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.18.000 ====== | + | ====== Oh So Hero! v0.19.900 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Ninja Clan!** | + | * **Android phone support!** |
- | * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! | + | * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86) and ARM64. See the [[install|install guide]] for details on these builds and help with getting it set up. |
- | * Look for both animations! | + | * We have added on-screen touch controls and new options |
- | * **New NPCs: Xiao** | + | * **New NPCs: O' |
- | * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). | + | * Find all four of these guys in the Dojo Secret Basement! |
- | * Trace can be found in Octo’s Sushi Place (Lood City). | + | * O’Tary is a security seal, Ajax is a [[Bax]] NPC, Cian is a [[Puca]] NPC, and Foxel is a red panda! |
- | * **Updated | + | * **New Environment |
- | * New Building | + | * This is just a small section of a larger planned environment. It will be expanded upon in a future update. |
- | * Still some things here that will be worked on and fixed in upcoming versions! | + | * __You can get to the basement through a new door near the safe in the east building |
- | * **Added Poise stat:** | + | * The basement also includes a new teleporter! Of course, you’ll need to access it on foot before it activates. |
- | * Includes poise damage, poise damage per second, sex poise damage. | + | * **New Music: “Dojo Henshin!! (Tech Mix)”** |
- | * Enemies with poise refill poise when getting back up from Downed status. | + | * Hear it in the Dojo Secret Basement! |
- | * Stier now has Poise. | + | |
- | * Updated HP Bar with Poise, loss display, and new colors. | + | |
- | * Added Lono’e kick attack to gallery after first time played (sexy~). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed UI camera layering. | + | |
- | * Show cursor on key bindings screen. | + | * Updated Gallery with new UI and controls with touch input support. |
+ | * The debug trailer mode key “T” has been replaced with a Hide UI feature. | ||
+ | * There are other changes and fixes you can find here! | ||
+ | * Updated Credits with new staff and patrons | ||
+ | * If you submitted your info but don't see your name listed, or if there' | ||
+ | * Fixed issues with ultrawide resolutions T#44. | ||
+ | * Removed Unity services (unused). | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Linux build may not be functioning | + | * Gallery camera controls currently do not work on Android when using touch input. |
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.300 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New NPC: Biro!** | ||
+ | * Find this bird on the boardwalk at Smol Beach. | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Added Haya's Sexy Taunt animation (also in Gallery).** | ||
+ | * **Give the player iframes between rooms.** | ||
+ | * Whenever the player/ | ||
+ | * Fixed Koji's bar stool / animation VFX. | ||
+ | * Fixed PreGameStory loading gameplay twice. | ||
+ | * Improved camera transitions in Treewish Forest. | ||
+ | * Fixed camera positions in Brask’s Palace & Smol Beach. | ||
+ | * Fixed falling detection; Joe will now properly walk down a ramp. | ||
+ | * Fixed camera tween with loading confirmation off T#74. | ||
+ | * Fixed Haya attempting to grab too far away T#76. | ||
+ | * Fixed camera bug in Brask' | ||
+ | * **Fixed Signal and Puca attacks T#79.** | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * No new known issues with this build. | ||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.200 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New Awakened Status for Bax & Haya, and New Ability for Haya** | ||
+ | * Hiroto Dojo is a great place for training and awakening new abilities. | ||
+ | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. | ||
+ | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. | ||
+ | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). | ||
+ | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). | ||
+ | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. | ||
+ | * Fixed loading to the wrong checkpoint (including after game over). | ||
+ | * Fixed Stier' | ||
+ | * Fixed some camera glitches. | ||
+ | * Updated Full Frontal Frog logo from [[https:// | ||
+ | * Updated Haya's ninja star material. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. | ||
+ | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
+ | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. | ||
+ | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.100 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | ||
+ | * These dudes can be encountered in Lood City. | ||
+ | * **Three (3) new animations for [[Haya]]!** | ||
+ | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | ||
+ | * **New NPC: Koji!** | ||
+ | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | ||
+ | * **New 3D models for all collectible items.** | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Fixed doors transitioning to wrong checkpoints (and related autosave issues). | ||
+ | * Fixed enemy AI when pausing the game. | ||
+ | * Fixed Haya's AI and added his grab move. | ||
+ | * Made tweaks to all gameplay environments, | ||
+ | * Fixed the missing impact sound effect for Joe's butt stomp. | ||
+ | * Added new staff to the Credits. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Koji's animation spawns a barstool under Joe. This is not spawned/ | ||
+ | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. | ||
+ | |||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * We still need more time to address | ||
+ | |||
+ | ====== Oh So Hero! v0.19.000 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New Enemy: Haya!** | ||
+ | * You can encounter this ninja rabbit enemy in Hiroto Dojo! | ||
+ | * This is a simple enemy with one swooned animation and one sex animation with Joe. | ||
+ | * NOTE: Haya has replaced O' | ||
+ | * **New [[Ninja Clan]] animations!** | ||
+ | * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. | ||
+ | * Each Ninja Trap laser color has one of these animations. Find all four! | ||
+ | * **Apple silicon support!** | ||
+ | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" | ||
+ | * NOTE: Intel Macs can continue running the game with the " | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Hiroto Dojo** has updated enemy placement and some revised level objects. | ||
+ | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | ||
+ | * Tiburon' | ||
+ | * Updated Credits | ||
+ | * If you don't see your name listed, contact us. We'll have another | ||
+ | * And even more fixes that are too trivial to list! | ||
changelog.txt · Last modified: 2024/05/31 00:00 by francis