changelog
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changelog [2022/07/31 16:52] – Add v0.18; Move v0.17 to its own page francis | changelog [2023/07/04 06:39] – Oh So Hero! v0.19.200 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.17|🐸v0.17]]**, | + | **Older Versions: |
- | ====== Oh So Hero! v0.18.000 ====== | + | ====== Oh So Hero! v0.19.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Ninja Clan!** | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! | + | * Hiroto Dojo is a great place for training |
- | * Look for both animations! | + | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. |
- | * **New NPCs: Xiao** | + | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. |
- | * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). | + | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). |
- | * Trace can be found in Octo’s Sushi Place (Lood City). | + | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). |
- | * **Updated Environment: | + | * We will keep this status in mind for future enemies |
- | * New Building to the right of Hiroto Dojo. | + | |
- | * Still some things here that will be worked on and fixed in upcoming versions! | + | |
- | * **Added Poise stat:** | + | |
- | * Includes poise damage, poise damage per second, sex poise damage. | + | |
- | * Enemies | + | |
- | * Stier now has Poise. | + | |
- | * Updated HP Bar with Poise, loss display, | + | |
- | * Added Lono’e kick attack | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed UI camera | + | |
- | * Show cursor on key bindings screen. | + | |
+ | * Fixed Stier' | ||
+ | * Fixed some camera | ||
+ | * Updated Full Frontal Frog logo from [[https:// | ||
+ | * Updated Haya's ninja star material. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Linux build may not be functioning | + | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. |
+ | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
+ | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. | ||
+ | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.100 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | ||
+ | * These dudes can be encountered in Lood City. | ||
+ | * **Three (3) new animations for [[Haya]]!** | ||
+ | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | ||
+ | * **New NPC: Koji!** | ||
+ | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | ||
+ | * **New 3D models for all collectible items.** | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Fixed doors transitioning to wrong checkpoints (and related autosave issues). | ||
+ | * Fixed enemy AI when pausing the game. | ||
+ | * Fixed Haya's AI and added his grab move. | ||
+ | * Made tweaks to all gameplay environments, | ||
+ | * Fixed the missing impact sound effect for Joe's butt stomp. | ||
+ | * Added new staff to the Credits. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Koji's animation spawns a barstool under Joe. This is not spawned/ | ||
+ | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. | ||
+ | |||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * We still need more time to address | ||
+ | |||
+ | ====== Oh So Hero! v0.19.000 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New Enemy: Haya!** | ||
+ | * You can encounter this ninja rabbit enemy in Hiroto Dojo! | ||
+ | * This is a simple enemy with one swooned animation and one sex animation with Joe. | ||
+ | * NOTE: Haya has replaced O' | ||
+ | * **New [[Ninja Clan]] animations!** | ||
+ | * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. | ||
+ | * Each Ninja Trap laser color has one of these animations. Find all four! | ||
+ | * **Apple silicon support!** | ||
+ | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" | ||
+ | * NOTE: Intel Macs can continue running the game with the " | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Hiroto Dojo** has updated enemy placement and some revised level objects. | ||
+ | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | ||
+ | * Tiburon' | ||
+ | * Updated Credits | ||
+ | * If you don't see your name listed, contact us. We'll have another | ||
+ | * And even more fixes that are too trivial to list! | ||
changelog.txt · Last modified: 2024/06/30 20:04 by francis