changelog
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changelog [2021/12/30 21:58] – Oh So Hero! v0.17.300 (tech update) francis | changelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.17.300 (tech update) | + | ====== Oh So Hero! v0.19.900 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * A **Key Bindings** screen has been added to the Options | + | * **Android phone support!** |
- | * This can be used to configure your controller or keyboard. | + | * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86) and ARM64. See the [[install|install guide]] for details on these builds and help with getting it set up. |
+ | * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls still need fine tuning. Your feedback will help towards making this better! | ||
+ | * **New NPCs: O' | ||
+ | * Find all four of these guys in the Dojo Secret Basement! | ||
+ | * O’Tary is a security seal, Ajax is a [[Bax]] NPC, Cian is a [[Puca]] NPC, and Foxel is a red panda! | ||
+ | * **New Environment (WIP): Dojo Secret Basement!** | ||
+ | * This is just a small section of a larger planned environment. It will be expanded upon in a future update. | ||
+ | * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with a proper entryway later. | ||
+ | * The basement also includes a new teleporter! Of course, you’ll need to access it on foot before it activates. | ||
+ | * **New Music: “Dojo Henshin!! (Tech Mix)”** | ||
+ | * Hear it in the Dojo Secret Basement! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Re-enable high quality animations for some players. | + | * **Fixed Mac Intel support.** |
- | * Improve title screen | + | * Updated Gallery with new UI and controls with touch input support. |
+ | * The debug trailer mode key “T” has been replaced with a Hide UI feature. | ||
+ | * There are other changes and fixes you can find here! | ||
+ | * Updated Credits with new staff and patrons | ||
+ | * If you submitted your info but don't see your name listed, or if there' | ||
+ | * Fixed issues with ultrawide resolutions T#44. | ||
+ | * Removed Unity services (unused). | ||
+ | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * The Key Bindings screen allows mouse usage but the cursor is invisible. Will be fixed later. | + | * Gallery camera controls currently do not work on Android when using touch input. |
+ | * [[https:// | ||
- | ====== Oh So Hero! v0.17.200 ====== | + | ====== Oh So Hero! v0.19.300 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Jaer, Veene & Neem!** | + | * **New NPC: Biro!** |
- | * Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz). | + | * Find this bird on the boardwalk |
- | * Veene & Neem can be found at the far right end of Lood City. | + | |
- | * **Super Import Tech And More** (the electronics shop) now has environmental art! | + | |
- | * Further revisions to the environment are planned for later. | + | |
- | * **Gallery** animations now have an option to **adjust the camera (pan and zoom)**. | + | |
- | * Further revisions to the controls/ | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Bax' | + | * **Added Haya' |
+ | * **Give the player iframes between rooms.** | ||
+ | * Whenever the player/ | ||
+ | * Fixed Koji's bar stool / animation VFX. | ||
+ | * Fixed PreGameStory loading gameplay twice. | ||
+ | * Improved camera transitions in Treewish Forest. | ||
+ | * Fixed camera positions in Brask’s Palace & Smol Beach. | ||
+ | * Fixed falling detection; Joe will now properly walk down a ramp. | ||
+ | * Fixed camera tween with loading confirmation off T#74. | ||
+ | * Fixed Haya attempting to grab too far away T#76. | ||
+ | * Fixed camera bug in Brask' | ||
+ | * **Fixed Signal and Puca attacks T#79.** | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.17.100 ====== | + | ===== Known issues: ===== |
+ | |||
+ | * No new known issues with this build. | ||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.200 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Bjorne | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * Bjorne can be found in a shop in Lood City (w/ Blitz). | + | * Hiroto Dojo is a great place for training and awakening new abilities. |
- | * Volte can be found on a platform higher up in Lood City. | + | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. |
- | * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! | + | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. |
- | * **Puca** has a **new swooned animation** and a **fourth | + | * As said before, |
- | * **Bax** has **new attacks** and revised AI behavior! | + | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation |
+ | * We will keep this status in mind for future enemies | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Character conversations are now remembered | + | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. |
- | * Improved | + | * Fixed loading to the wrong checkpoint (including after game over). |
- | * Improved lighting in Hiroto Dojo. | + | * Fixed Stier' |
- | * Improved AI and VFX for Bax and Puca. | + | * Fixed some camera glitches. |
- | * Fix Bax's sprite turning into a gray box when hit. | + | * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https:// |
- | * Fix hitbox bug with Signal' | + | * Updated Haya' |
- | * Prevent sliding out of bounds in Brask' | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Bax' | + | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. |
+ | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
+ | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. | ||
+ | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.19.100 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | ||
+ | * These dudes can be encountered in Lood City. | ||
+ | * **Three (3) new animations for [[Haya]]!** | ||
+ | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | ||
+ | * **New NPC: Koji!** | ||
+ | * This [[Daku]] NPC can be found in Ali' | ||
+ | * **New 3D models for all collectible items.** | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Fixed doors transitioning to wrong checkpoints (and related autosave issues). | ||
+ | * Fixed enemy AI when pausing the game. | ||
+ | * Fixed Haya's AI and added his grab move. | ||
+ | * Made tweaks to all gameplay environments, | ||
+ | * Fixed the missing impact sound effect for Joe's butt stomp. | ||
+ | * Added new staff to the Credits. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Koji's animation spawns a barstool under Joe. This is not spawned/ | ||
+ | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. | ||
+ | |||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. | ||
- | ====== Oh So Hero! v0.17.000 ====== | + | ====== Oh So Hero! v0.19.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: | + | * **New Enemy: |
- | * This enemy's AI and attacks are incomplete. We will finish this work next time! | + | * You can encounter this ninja rabbit enemy in Hiroto Dojo! |
- | * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo. | + | * This is a simple |
- | * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time! | + | * NOTE: Haya has replaced O' |
- | * **New Environment: | + | * **New [[Ninja Clan]] animations!** |
- | * The entrance to this new area can be found in the middle of the Forbidden Bayou. | + | * Joining |
- | | + | |
- | | + | * **Apple silicon support!** |
- | * **Amaru** has a new lust attack (sexy taunt)! | + | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" |
+ | * NOTE: Intel Macs can continue running the game with the " | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have). | + | * **Hiroto Dojo** has updated enemy placement and some revised level objects. |
- | * Added SFX to some enemy sex animations where it was previously silent. | + | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. |
- | * Fixed out-of-bounds bug in Southeast Beach near Cas' | + | * Tiburon' |
- | * Pause Screen & Map Screen | + | * Updated Credits |
- | * Options & Credits | + | * If you don't see your name listed, contact us. We' |
- | * Updated Credits. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
changelog.txt · Last modified: 2024/06/30 20:04 by francis