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changelog [2021/12/30 21:58] – Oh So Hero! v0.17.300 (tech update) francischangelog [2023/12/20 19:10] – "oldest versions" francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**+**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.17.300 (tech update) ======+====== Oh So Hero! v0.19.300 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Key Bindings** screen has been added to the Options in the General category. +  * **New NPC: Biro!** 
-    * This can be used to configure your controller or keyboard.+    * Find this bird on the boardwalk at Smol Beach.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Re-enable high quality animations for some players+  * **Added Haya's Sexy Taunt animation (also in Gallery).** 
-  * Improve title screen and options screen for wide displays.+  * **Give the player iframes between rooms.** 
 +    * Whenever the player/camera transitions between LevelRooms (CameraRooms) with a hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second
 +  * Fixed Koji's bar stool / animation VFX. 
 +  * Fixed PreGameStory loading gameplay twice. 
 +  * Improved camera transitions in Treewish Forest. 
 +  * Fixed camera positions in Brask’s Palace & Smol Beach. 
 +  * Fixed falling detection; Joe will now properly walk down a ramp. 
 +  * Fixed camera tween with loading confirmation off T#74. 
 +  * Fixed Haya attempting to grab too far away T#76. 
 +  * Fixed camera bug in Brask's Jungle T#78. 
 +  * **Fixed Signal and Puca attacks T#79.** 
 +  * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * The Key Bindings screen allows mouse usage but the cursor is invisibleWill be fixed later.+  * No new known issues with this build. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.17.200 ======+====== Oh So Hero! v0.19.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCs: Jaer, Veene Neem!** +  * **New Awakened Status for Bax Haya, and New Ability for Haya** 
-    * Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz)+    * Hiroto Dojo is a great place for training and awakening new abilities
-    * Veene & Neem can be found at the far right end of Lood City+    * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. 
-  * **Super Import Tech And More** (the electronics shopnow has environmental art! +    * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase
-    * Further revisions to the environment are planned for later. +    As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). 
-  * **Gallery** animations now have an option to **adjust the camera (pan and zoom)**+    * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). 
-    * Further revisions to the controls/interface are planned for later.+    * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriateHave fun teaching those enemies a lesson!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Bax'grab attack now has a bit of forward momentum.+  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. 
 +  * Fixed loading to the wrong checkpoint (including after game over). 
 +  * Fixed Stier'animation upon entering Lood City. 
 +  * Fixed some camera glitches. 
 +  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]. 
 +  * Updated Haya's ninja star material.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.17.100 ======+===== Known issues: ===== 
 + 
 +  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. 
 +  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
 +  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. 
 +  * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. 
 +  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. 
 +  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion. 
 + 
 +====== Oh So Hero! v0.19.100 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCsBjorne & Volte!** +  * **New multigrab animations[[Signal]]+Signal and [[Stier]]+Stier** 
-    * Bjorne can be found in a shop in Lood City (w/ Blitz). +    * These dudes can be encountered in Lood City
-    * Volte can be found on platform higher up in Lood City+  * **Three (3new animations for [[Haya]]!** 
-  * **New Game Over AnimationHiroto Dojo** (Bax x Joe x Puca)! +    * Haya can be found in Hiroto Dojo, and he also has new grab move
-  * **Puca** has a **new swooned animation** and a **fourth animation with Joe**! +  * **New NPCKoji!** 
-  * **Bax** has **new attacks** and revised AI behavior!+    This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in future update. 
 +  * **New 3D models for all collectible items.**
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Character conversations are now remembered and tracked in the game save file+  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
-  * Improved [[https://www.patreon.com/posts/oh-so-hero-dev-56262763|lossless animation options and character state code]]+  * Fixed enemy AI when pausing the game. 
-  * Improved lighting in Hiroto Dojo. +  * Fixed Haya's AI and added his grab move
-  * Improved AI and VFX for Bax and Puca. +  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City
-  * Fix Bax'sprite turning into a gray box when hit+  * Fixed the missing impact sound effect for Joe'butt stomp
-  * Fix hitbox bug with Signal's projectiles. +  * Added new staff to the Credits.
-  * Prevent sliding out of bounds in Brask's Palace.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bax'attacks use placeholder sound effectsProper sound effects will be added later.+  * Koji'animation spawns a barstool under JoeThis is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming. 
 +  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. 
 + 
 +===== Other notes: ===== 
 + 
 +  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing.
  
-====== Oh So Hero! v0.17.000 ======+====== Oh So Hero! v0.19.000 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Enemy: Bax!** This enemy can be found in Hiroto Dojo (see further below). +  * **New Enemy: Haya!** 
-    * This enemy's AI and attacks are incompleteWe will finish this work next time! +    * You can encounter this ninja rabbit enemy in Hiroto Dojo! 
-  **New EnemyPuca!** This enemy can be found in Hiroto Dojo. +    * This is a simple enemy with one swooned animation and one sex animation with Joe
-    * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time! +    NOTEHaya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou
-  * **New Environment: Hiroto Dojo!** +  * **New [[Ninja Clan]] animations!** 
-    * The entrance to this new area can be found in the middle of the Forbidden Bayou. +    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. 
-    This area is still under construction and will be completed in a future update! +    Each Ninja Trap laser color has one of these animations. Find all four
-  * **Octo's Sushi Place** is now complete+  * **Apple silicon support!** 
-  * **Amaru** has new lust attack (sexy taunt)!+    * If you have Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. 
 +    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have)+  * **Hiroto Dojo** has updated enemy placement and some revised level objects
-  * Added SFX to some enemy sex animations where it was previously silent+  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses
-  * Fixed out-of-bounds bug in Southeast Beach near Cas'House+  * Tiburon'dialogue has been updated
-  * Pause Screen & Map Screen have multiple UI [[https://www.patreon.com/posts/54995474|fixes and improvements]]. +  * Updated Credits 
-  * Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing. +    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]
-  * Updated Credits.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
changelog.txt · Last modified: 2024/06/30 20:04 by francis