changelog
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changelog [2021/12/30 21:58] – Oh So Hero! v0.17.300 (tech update) francis | changelog [2023/07/04 06:39] – Oh So Hero! v0.19.200 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.16|🐸v0.16]]**, | + | **Older Versions: |
- | ====== Oh So Hero! v0.17.300 (tech update) | + | ====== Oh So Hero! v0.19.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * A **Key Bindings** screen has been added to the Options | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * This can be used to configure your controller or keyboard. | + | * Hiroto Dojo is a great place for training and awakening new abilities. |
+ | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. | ||
+ | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. | ||
+ | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). | ||
+ | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). | ||
+ | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Re-enable high quality animations for some players. | + | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. |
- | * Improve title screen and options screen for wide displays. | + | * Fixed loading to the wrong checkpoint (including after game over). |
+ | * Fixed Stier' | ||
+ | * Fixed some camera glitches. | ||
+ | * Updated Full Frontal Frog logo from [[https:// | ||
+ | * Updated Haya's ninja star material. | ||
+ | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * The Key Bindings | + | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. |
+ | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
+ | * A loading | ||
+ | * When Loading Confirmation | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
- | ====== Oh So Hero! v0.17.200 ====== | + | ====== Oh So Hero! v0.19.100 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Jaer, Veene & Neem!** | + | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** |
- | * Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz). | + | * These dudes can be encountered |
- | * Veene & Neem can be found at the far right end of Lood City. | + | * **Three (3) new animations for [[Haya]]!** |
- | * **Super Import Tech And More** | + | * Haya can be found in Hiroto Dojo, and he also has a new grab move. |
- | * Further revisions to the environment are planned for later. | + | * **New NPC: Koji!** |
- | * **Gallery** animations now have an option to **adjust the camera (pan and zoom)**. | + | |
- | * Further revisions to the controls/ | + | * **New 3D models |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Bax's grab attack now has a bit of forward momentum. | + | * Fixed doors transitioning to wrong checkpoints (and related autosave issues). |
+ | * Fixed enemy AI when pausing the game. | ||
+ | * Fixed Haya' | ||
+ | * Made tweaks to all gameplay environments, | ||
+ | * Fixed the missing impact sound effect for Joe's butt stomp. | ||
+ | * Added new staff to the Credits. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.17.100 ====== | + | ===== Known issues: |
- | ===== New features: ===== | + | * Koji's animation spawns a barstool under Joe. This is not spawned/ |
+ | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. | ||
- | * **New NPCs: Bjorne & Volte!** | + | ===== Other notes: ===== |
- | * Bjorne can be found in a shop in Lood City (w/ Blitz). | + | |
- | * Volte can be found on a platform higher up in Lood City. | + | |
- | * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! | + | |
- | * **Puca** has a **new swooned animation** and a **fourth animation with Joe**! | + | |
- | * **Bax** has **new attacks** and revised AI behavior! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Character conversations are now remembered and tracked in the game save file. | + | |
- | * Improved [[https:// | + | |
- | * Improved lighting in Hiroto Dojo. | + | |
- | * Improved AI and VFX for Bax and Puca. | + | |
- | * Fix Bax's sprite turning into a gray box when hit. | + | |
- | * Fix hitbox bug with Signal' | + | |
- | * Prevent sliding out of bounds in Brask' | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Known issues: ===== | + | |
- | * Bax's attacks use placeholder sound effects. Proper sound effects | + | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. |
- | ====== Oh So Hero! v0.17.000 ====== | + | ====== Oh So Hero! v0.19.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: | + | * **New Enemy: |
- | * This enemy's AI and attacks are incomplete. We will finish this work next time! | + | * You can encounter this ninja rabbit enemy in Hiroto Dojo! |
- | * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo. | + | * This is a simple |
- | * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time! | + | * NOTE: Haya has replaced O' |
- | * **New Environment: | + | * **New [[Ninja Clan]] animations!** |
- | * The entrance to this new area can be found in the middle of the Forbidden Bayou. | + | * Joining |
- | | + | |
- | | + | * **Apple silicon support!** |
- | * **Amaru** has a new lust attack (sexy taunt)! | + | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" |
+ | * NOTE: Intel Macs can continue running the game with the " | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have). | + | * **Hiroto Dojo** has updated enemy placement and some revised level objects. |
- | * Added SFX to some enemy sex animations where it was previously silent. | + | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. |
- | * Fixed out-of-bounds bug in Southeast Beach near Cas' | + | * Tiburon' |
- | * Pause Screen & Map Screen | + | * Updated Credits |
- | * Options & Credits | + | * If you don't see your name listed, contact us. We' |
- | * Updated Credits. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
changelog.txt · Last modified: 2024/06/30 20:04 by francis