changelog
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changelog [2021/10/30 20:02] – Oh So Hero! v0.17.200 francis | changelog [2023/12/20 19:10] – "oldest versions" francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.17.200 ====== | + | **Older Versions:** **[[changelog v0.18|v0.18]]**, |
- | ===== New features: ===== | + | ====== Oh So Hero! v0.19.300 ====== |
- | + | ||
- | * **New NPCs: Jaer, Veene & Neem!** | + | |
- | * Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz). | + | |
- | * Veene & Neem can be found at the far right end of Lood City. | + | |
- | * **Super Import Tech And More** (the electronics shop) now has environmental art! | + | |
- | * Further revisions to the environment are planned for later. | + | |
- | * **Gallery** animations now have an option to **adjust the camera (pan and zoom)**. | + | |
- | * Further revisions to the controls/ | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Bax's grab attack now has a bit of forward momentum. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.17.100 ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Bjorne & Volte!** | + | * **New NPC: Biro!** |
- | * Bjorne can be found in a shop in Lood City (w/ Blitz). | + | * Find this bird on the boardwalk at Smol Beach. |
- | * Volte can be found on a platform higher up in Lood City. | + | |
- | * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! | + | |
- | * **Puca** has a **new swooned animation** and a **fourth animation with Joe**! | + | |
- | * **Bax** has **new attacks** and revised AI behavior! | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Character conversations are now remembered and tracked | + | * **Added Haya's Sexy Taunt animation (also in Gallery).** |
- | * Improved [[https://www.patreon.com/posts/oh-so-hero-dev-56262763|lossless | + | * **Give the player iframes between rooms.** |
- | * Improved lighting in Hiroto Dojo. | + | * Whenever the player/camera transitions between LevelRooms (CameraRooms) with a hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second. |
- | * Improved | + | * Fixed Koji's bar stool / animation |
- | * Fix Bax's sprite turning into a gray box when hit. | + | * Fixed PreGameStory loading gameplay twice. |
- | * Fix hitbox bug with Signal' | + | * Improved |
- | * Prevent sliding out of bounds | + | * Fixed camera positions in Brask’s Palace & Smol Beach. |
+ | * Fixed falling detection; Joe will now properly walk down a ramp. | ||
+ | * Fixed camera tween with loading confirmation off T#74. | ||
+ | * Fixed Haya attempting to grab too far away T#76. | ||
+ | * Fixed camera bug in Brask' | ||
+ | * **Fixed Signal and Puca attacks T#79.** | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Bax's attacks use placeholder sound effects. Proper sound effects will be added later. | + | * No new known issues with this build. |
+ | * [[https:// | ||
- | ====== Oh So Hero! v0.17.000 ====== | + | ====== Oh So Hero! v0.19.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: | + | * **New Awakened Status for Bax & Haya, and New Ability for Haya** |
- | * This enemy's AI and attacks are incomplete. We will finish | + | * Hiroto Dojo is a great place for training and awakening new abilities. |
- | | + | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned |
- | * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time! | + | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. |
- | * **New Environment: | + | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except |
- | * The entrance to this new area can be found in the middle | + | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). |
- | * This area is still under construction and will be completed | + | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! |
- | * **Octo' | + | |
- | | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have). | + | * Now that Haya has Sexy Star, you’ll |
- | * Added SFX to some enemy sex animations where it was previously silent. | + | * Fixed loading |
- | * Fixed out-of-bounds bug in Southeast Beach near Cas' | + | * Fixed Stier' |
- | * Pause Screen & Map Screen have multiple UI [[https://www.patreon.com/posts/54995474|fixes and improvements]]. | + | * Fixed some camera glitches. |
- | * Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing. | + | * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]. |
- | * Updated | + | * Updated |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.600 (performance fix) ====== | + | |
- | + | ||
- | There are no new animations in this build. This is primarily a performance and bugfix build. However, we have bonus art in this post. We will return next month with new game content. | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New Pause Screen & Map Screen** (still under construction). | + | |
- | * The Pause Screen (player character Main Menu) has a new visual design. Currently this has the same menu selections as before, but it' | + | |
- | * The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket's initial dialogue has been updated with this info as well. For now, the map size has been increased and it can now be scrolled with the arrow keys or analog stick. The Map Screen will be redesigned in a future update. | + | |
- | * **New player character stats: Climaxes & Enemy KOs** | + | |
- | * These will start at 0 since they were not tracked previously. | + | |
- | * Climaxes only include those where Joe participates in the action directly. It does not include swooned enemy solo climaxes, but let us know if you think it should! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **A fix to animation references has been made.** This offers the following benefits: | + | |
- | * Smaller install file size (due to duplicate assets being removed). | + | |
- | * Slightly improved RAM usage (less memory usage upon game start). | + | |
- | * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather than loading on demand. What this means is the loading time and RAM will increase upon entering the area, but there will be no loading stutters when viewing sex animations, nor will RAM usage climb over the course of the stage. | + | |
- | * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" has been updated (reverted) to the mix used in v0.16.000 and v0.15 (Pre Edition II), and is likewise the same mix featured in the Pre Edition II Pre Soundtrack. Going forward, I will seek a better solution to the issue I attempted to solve in v0.16.100. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * The Pause Screen cursor | + | |
- | * The Pause Screen may contain | + | |
+ | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. | ||
+ | * When Loading Confirmation is disabled, | ||
+ | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
+ | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
- | ====== Oh So Hero! v0.16.500 ====== | + | ====== Oh So Hero! v0.19.100 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou. | + | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** |
- | * It has a nice little surprise! Be sure to check it out! | + | * These dudes can be encountered |
+ | * **Three (3) new animations for [[Haya]]!** | ||
+ | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | ||
+ | * **New NPC: Koji!** | ||
+ | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | ||
+ | * **New 3D models for all collectible items.** | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | | + | * Fixed doors transitioning |
- | | + | * Fixed enemy AI when pausing |
- | + | * Fixed Haya' | |
- | ====== Oh So Hero! v0.16.400 ====== | + | * Made tweaks |
- | + | * Fixed the missing impact sound effect | |
- | ===== New features: ===== | + | * Added new staff to the Credits. |
- | + | ||
- | * **New NPCs: Octo & Liath!** | + | |
- | * Octo can be found in a shop in Lood City (w/ Kyomu). | + | |
- | * The shop interior should be complete later this month. | + | |
- | * Liath can be found on the far right side of the Forbidden Bayou. | + | |
- | * This area has been expanded slightly. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach. | + | |
- | * Improved sound effects for Ket & Joe's second climax | + | |
- | * Any rhythm meter success will now finish | + | |
- | * The gameplay camera' | + | |
- | * Added frame/ | + | |
- | * Made several changes behind the scenes | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New NPCs: Blitz & Kyomu!** | + | |
- | * You can find them in a couple new shops in Lood City. | + | |
- | * NOTE: The shop environments | + | |
- | * **New mechanic for sex interactions: | + | |
- | * [[https:// | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Fix refilling of HP and SP when Signal is swooned. | + | |
- | * All climaxes will automatically hold the last frame of the animation | + | |
- | * Fix camera' | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.200 (performance fix) ====== | + | |
- | + | ||
- | There are no new animations this build. This is primarily a performance and bugfix build. We intend | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **High Quality Animations!** | + | |
- | * As described in [[https:// | + | |
- | * **Signal' | + | |
- | * Allow advance/ | + | |
- | * Use left/right while playing to change sequence. | + | |
- | * Use left/right while paused to go frame-by-frame. | + | |
- | * UI still needs to be updated with these controls. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed. | + | |
- | * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. | + | |
- | * Fix Goliath Swooned (solo fap) animation. | + | |
- | * It has been missing 7 frames of the cum/climax sequence this entire time. | + | |
- | * The power struggle meter (mash button to break out) now displays the correct button. | + | |
- | * Fix gallery animation playback speeds. | + | |
- | * Remove flash effect from gallery animations. | + | |
- | * Fix cases where the cum audio is not being played when using the gallery' | + | |
- | * Update Ket & Joe cum 2 anim sequence to include internal cumming. | + | |
- | * Prevent getting stuck in the bottom-left area of Brask' | + | |
- | * Increase fap loop count for swooned Dakus. | + | |
- | * Move Epilepsy Guard to Gameplay Category. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | * Koji's animation spawns |
- | * A bug in FMOD (audio middleware) has prevented us from building | + | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated |
- | * The Loading Screen animation does not have a High Quality version. | + | |
- | * Playing | + | |
- | * Some of Signal's animations are missing sound effects or using placeholder effects. | + | |
- | ====== Oh So Hero! v0.16.100 ====== | + | ===== Other notes: |
- | ===== New features: ===== | + | |
- | + | ||
- | | + | |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. | + | |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | |
- | * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. | + | |
- | * **New Game Over Animation: Lood City** (Stier x Joe)! | + | |
- | * **Gallery Mode Updates** including new controls for looping and climax trigger. | + | |
- | * For more info about the controls available in Gallery mode, [[gallery# | + | |
- | * NOTE: The music update is not yet ready. It will be arriving in a future update. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Joe's slide attack ability should no longer clip through most walls (e.g. Brask' | + | |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | |
- | * Blowey is defeated after sex (will flicker and disappear). | + | |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety | + | |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | |
- | * And even more fixes that are too trivial | + | |
- | + | ||
- | ===== Linux Update (v0.16.110): ===== | + | |
- | + | ||
- | We thought | + | |
- | ====== Oh So Hero! v0.16.000 ====== | + | ====== Oh So Hero! v0.19.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **Gallery Mode!** Our [[https:// | + | * **New Enemy: Haya!** |
- | * You can access the gallery from the title screen' | + | * You can encounter this ninja rabbit enemy in Hiroto Dojo! |
- | * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. | + | * This is a simple enemy with one swooned animation and one sex animation with Joe. |
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | + | * NOTE: Haya has replaced O' |
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | + | * **New [[Ninja Clan]] animations!** |
- | * Whenever gameplay is saved normally (yellow star). | + | * Joining |
- | * When selecting " | + | * Each Ninja Trap laser color has one of these animations. Find all four! |
- | * When the player is knocked out and then views the Game Over screen. | + | * **Apple silicon support!** |
- | * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, | + | * If you have a Mac with an M1 or newer processor, please download |
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart | + | * NOTE: Intel Macs can continue running |
- | * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. | + | |
- | * Improved beachball in Sheo Islands Beach. Play volleyball | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Updated Unity from 2019.1.1f1 to 2019.4.17f1 | + | * **Hiroto Dojo** has updated enemy placement |
- | * NPC / Teleporter menus should now have properly highlighted selected | + | * A few items have been updated with 3D representations. We plan to do this with all existing |
- | * Lock pause menu input during | + | * Tiburon' |
+ | * Updated Credits | ||
+ | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Older Versions ====== | ||
- | |||
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
changelog.txt · Last modified: 2024/06/30 20:04 by francis