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changelog [2021/10/30 20:02] – Oh So Hero! v0.17.200 francischangelog [2023/07/04 06:39] – Oh So Hero! v0.19.200 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-====== Oh So Hero! v0.17.200 ======+**Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**
  
-===== New features: ===== +====== Oh So Hero! v0.19.200 ======
- +
-  * **New NPCs: Jaer, Veene & Neem!** +
-    * Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz). +
-    * Veene & Neem can be found at the far right end of Lood City. +
-  * **Super Import Tech And More** (the electronics shop) now has environmental art! +
-    * Further revisions to the environment are planned for later. +
-  * **Gallery** animations now have an option to **adjust the camera (pan and zoom)**. +
-    * Further revisions to the controls/interface are planned for later. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Bax's grab attack now has a bit of forward momentum. +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.17.100 ======+
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCs: Bjorne Volte!** +  * **New Awakened Status for Bax Haya, and New Ability for Haya** 
-    * Bjorne can be found in shop in Lood City (w/ Blitz)+    * Hiroto Dojo is great place for training and awakening new abilities. 
-    * Volte can be found on platform higher up in Lood City+    * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened
-  **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! +    * If an enemy can be Awakened, there will be gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase
-  **Puca** has **new swooned animation** and **fourth animation with Joe**! +    As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). 
-  * **Bax** has **new attacks** and revised AI behavior!+    Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have new taunt animation starting next build). 
 +    We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Character conversations are now remembered and tracked in the game save file+  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. 
-  * Improved [[https://www.patreon.com/posts/oh-so-hero-dev-56262763|lossless animation options and character state code]]. +  * Fixed loading to the wrong checkpoint (including after game over)
-  * Improved lighting in Hiroto Dojo. +  * Fixed Stier's animation upon entering Lood City. 
-  * Improved AI and VFX for Bax and Puca. +  * Fixed some camera glitches. 
-  * Fix Bax's sprite turning into a gray box when hit. +  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]
-  * Fix hitbox bug with Signal's projectiles+  * Updated Haya'ninja star material.
-  * Prevent sliding out of bounds in Brask'Palace.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bax'attacks use placeholder sound effectsProper sound effects will be added later.+  * Haya’Sexy Star taunt animation is missingHe is using his standard high throw animation instead. The proper animation will be added next build. 
 +  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
 +  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. 
 +  * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. 
 +  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. 
 +  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion.
  
-====== Oh So Hero! v0.17.000 ======+====== Oh So Hero! v0.19.100 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New EnemyBax!** This enemy can be found in Hiroto Dojo (see further below). +  * **New multigrab animations[[Signal]]+Signal and [[Stier]]+Stier** 
-    * This enemy's AI and attacks are incomplete. We will finish this work next time! +    * These dudes can be encountered in Lood City
-  * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo+  * **Three (3) new animations for [[Haya]]!** 
-    * This enemy has 3 of 4 sex animations completeThe 4th will be coming next time! +    * Haya can be found in Hiroto Dojo, and he also has a new grab move
-  * **New EnvironmentHiroto Dojo!** +  * **New NPCKoji!** 
-    * The entrance to this new area can be found in the middle of the Forbidden Bayou. +    * This [[Daku]] NPC can be found in Ali's Surf ShackHe will be relocated and provided dialogue in a future update. 
-    * This area is still under construction and will be completed in a future update! +  * **New 3D models for all collectible items.**
-  * **Octo's Sushi Place** is now complete! +
-  * **Amaru** has a new lust attack (sexy taunt)!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have). +  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
-  * Added SFX to some enemy sex animations where it was previously silent+  * Fixed enemy AI when pausing the game
-  * Fixed out-of-bounds bug in Southeast Beach near Cas'House. +  * Fixed Haya'AI and added his grab move
-  * Pause Screen & Map Screen have multiple UI [[https://www.patreon.com/posts/54995474|fixes and improvements]]+  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City
-  * Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing. +  Fixed the missing impact sound effect for Joe'butt stomp
-  * Updated Credits. +  * Added new staff to the Credits.
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.16.600 (performance fix) ====== +
- +
-There are no new animations in this build. This is primarily a performance and bugfix build. Howeverwe have bonus art in this post. We will return next month with new game content. +
- +
-===== New features: ===== +
- +
-  * **New Pause Screen & Map Screen** (still under construction). +
-    * The Pause Screen (player character Main Menu) has a new visual design. Currently this has the same menu selections as before, but it's using all new graphics. It also displays player stats that were previously hidden. There's still a lot more work to be done here including bug fixes, additional animations, and of course new menu items and screens+
-    The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket'initial dialogue has been updated with this info as well. For now, the map size has been increased and it can now be scrolled with the arrow keys or analog stick. The Map Screen will be redesigned in a future update+
-  * **New player character stats: Climaxes & Enemy KOs** +
-    * These will start at 0 since they were not tracked previously. +
-    * Climaxes only include those where Joe participates in the action directly. It does not include swooned enemy solo climaxes, but let us know if you think it should! +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **A fix to animation references has been made.** This offers the following benefits: +
-    * Smaller install file size (due to duplicate assets being removed). +
-    * Slightly improved RAM usage (less memory usage upon game start). +
-    * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather than loading on demand. What this means is the loading time and RAM will increase upon entering the area, but there will be no loading stutters when viewing sex animations, nor will RAM usage climb over the course of the stage. +
-  * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" has been updated (reverted) to the mix used in v0.16.000 and v0.15 (Pre Edition II), and is likewise the same mix featured in the Pre Edition II Pre Soundtrack. Going forward, I will seek a better solution to the issue I attempted to solve in v0.16.100.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * The Pause Screen cursor is positioned incorrectly on certain resolutions (e.g. 4k)+  * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the GalleryA fix is forthcoming
-  * The Pause Screen may contain some stat values that are formatted incorrectly and/or overflowing.+  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates.
  
-====== Oh So Hero! v0.16.500 ======+===== Other notes: =====
  
-===== New features: =====+  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing.
  
-  * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou. +====== Oh So Hero! v0.19.000 ======
-    * It has a nice little surprise! Be sure to check it out! +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Updated Credits. +
-  * Fixed minor artifacts in Domino and Liath animations. +
- +
-====== Oh So Hero! v0.16.400 ======+
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCsOcto & Liath!** +  * **New EnemyHaya!** 
-    * Octo can be found in a shop in Lood City (w/ Kyomu). +    * You can encounter this ninja rabbit enemy in Hiroto Dojo! 
-      The shop interior should be complete later this month+    This is a simple enemy with one swooned animation and one sex animation with Joe
-    * Liath can be found on the far right side of the Forbidden Bayou. +    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou. 
-      This area has been expanded slightly.+  **New [[Ninja Clan]] animations!** 
 +    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. 
 +    * Each Ninja Trap laser color has one of these animations. Find all four! 
 +  * **Apple silicon support!** 
 +    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. 
 +    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach. +  * **Hiroto Dojo** has updated enemy placement and some revised level objects
-  Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim)+  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses
-  * Any rhythm meter success will now finish the current loop for a seamless transition+  * Tiburon'dialogue has been updated
-  * The gameplay camera'X position will not lock unnecessarily (Southeast Beach fix)+  * Updated Credits 
-  * Added frame/sequence control info to the Gallery's animation UI. +    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry[[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]
-  * Made several changes behind the scenes to prepare for upcoming features.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.16.300 ====== 
- 
-===== New features: ===== 
- 
-  * **New NPCs: Blitz & Kyomu!** 
-    * You can find them in a couple new shops in Lood City. 
-    * NOTE: The shop environments are not yet complete. 
-  * **New mechanic for sex interactions: Rhythm Meter!** 
-    * [[https://www.patreon.com/posts/oh-so-hero-dev-6-50011533|As previously discussed]], this will undergo further changes over time, but let us know your thoughts on the work so far. 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * Fix refilling of HP and SP when Signal is swooned. 
-  * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). 
-  * Fix camera's X position when the room's width fits within the camera. This will prevent jittering between each side (e.g. Bayou Cabin with 16:9 aspect ratio). 
-  * And even more fixes that are too trivial to list! 
- 
-====== Oh So Hero! v0.16.200 (performance fix) ====== 
- 
-There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content. 
- 
-===== New features: ===== 
- 
-  * **High Quality Animations!** 
-    * As described in [[https://www.patreon.com/posts/oh-so-hero-dev-5-49325686|our recent Dev Preview]], these can be enabled in the Options under the Visuals category. 
-  * **Signal's attacks** are now complete and his AI has been updated. 
-  * Allow advance/reverse frame/sequence in gallery (beta feature): 
-    * Use left/right while playing to change sequence. 
-    * Use left/right while paused to go frame-by-frame. 
-    * UI still needs to be updated with these controls. 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed. 
-  * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. 
-  * Fix Goliath Swooned (solo fap) animation. 
-    * It has been missing 7 frames of the cum/climax sequence this entire time. 
-  * The power struggle meter (mash button to break out) now displays the correct button. 
-  * Fix gallery animation playback speeds. 
-  * Remove flash effect from gallery animations. 
-  * Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode. 
-  * Update Ket & Joe cum 2 anim sequence to include internal cumming. 
-  * Prevent getting stuck in the bottom-left area of Brask's Jungle. 
-  * Increase fap loop count for swooned Dakus. 
-  * Move Epilepsy Guard to Gameplay Category. 
-  * And even more fixes that are too trivial to list! 
- 
-===== Known issues: ===== 
- 
-  * //(This section details problems we are aware of that will be fixed at a later time.)// 
-  * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release. 
-  * The Loading Screen animation does not have a High Quality version. 
-  * Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in. 
-  * Some of Signal's animations are missing sound effects or using placeholder effects. 
- 
-====== Oh So Hero! v0.16.100 ====== 
- 
-===== New features: ===== 
- 
-  * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him. 
-    * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. 
-  * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. 
-    * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. 
-  * **New Game Over Animation: Lood City** (Stier x Joe)! 
-  * **Gallery Mode Updates** including new controls for looping and climax trigger. 
-    * For more info about the controls available in Gallery mode, [[gallery#controls|please see the wiki page]]. 
-    * NOTE: The music update is not yet ready. It will be arriving in a future update. 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * Joe's slide attack ability should no longer clip through most walls (e.g. Brask's Jungle). 
-  * PlayStation button graphics are now displayed when using a PS controller. 
-  * Post-sex stat changes broke in a past update, but they have now been fixed: 
-    * Blowey is defeated after sex (will flicker and disappear). 
-    * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. 
-  * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers. 
-  * FMOD files have been moved to a better location, which may slim down the build size. 
-  * And even more fixes that are too trivial to list! 
- 
-===== Linux Update (v0.16.110): ===== 
- 
-We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or run) OhSoHero.x86_64. This version is 0.16.110, but it has no major differences from 0.16.100. Signal's order in the gallery has changed. Also, the dialogue sound effects are currently missing, but should be fixed in the next build. Let us know if you experience any other issues. 
- 
-====== Oh So Hero! v0.16.000 ====== 
- 
-===== New features: ===== 
- 
-  * **Gallery Mode!** Our [[https://www.patreon.com/posts/gallery-goal-v0-37130139|$5000]] goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works: 
-    * You can access the gallery from the title screen's main menu. When you first load up the gallery, it will be empty. As you play the game, you'll see various animations. Whenever metagame data is saved (see below for details), these animations will become viewable in the gallery! The gallery currently provides simple playback and pause functionality, but we will be expanding upon the controls and features in future updates. 
-    * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. 
-    * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. 
-  * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: 
-    * Whenever gameplay is saved normally (yellow star). 
-    * When selecting "Return to Title" or "Quit to Desktop" while the game is paused. 
-    * When the player is knocked out and then views the Game Over screen. 
-  * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, new Video Options now replace the pre-game splash dialogue window. The UI will need to be revised at a later time, but it's functional. 
-    * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. 
-  * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. 
-  * Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball! 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system). 
-  * NPC / Teleporter menus should now have properly highlighted selected items (we hope). 
-  * Lock pause menu input during the PC knocked out message or while leaving gameplay. 
-  * And even more fixes that are too trivial to list! 
- 
-====== Older Versions ====== 
- 
-  * **[[changelog v0.15|🐸v0.15]]** 
-  * **[[changelog v0.14|🐸v0.14]]** 
changelog.txt · Last modified: 2024/06/30 20:04 by francis