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changelog [2021/07/02 05:26] – Oh So Hero! v0.16.500 francischangelog [2021/09/01 01:54] – Oh So Hero! v0.16.600 (performance fix) francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
 +
 +====== Oh So Hero! v0.16.600 (performance fix) ======
 +
 +There are no new animations in this build. This is primarily a performance and bugfix build. However, we have bonus art in this post. We will return next month with new game content.
 +
 +===== New features: =====
 +
 +  * **New Pause Screen & Map Screen** (still under construction).
 +    * The Pause Screen (player character Main Menu) has a new visual design. Currently this has the same menu selections as before, but it's using all new graphics. It also displays player stats that were previously hidden. There's still a lot more work to be done here including bug fixes, additional animations, and of course new menu items and screens.
 +    * The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket's initial dialogue has been updated with this info as well. For now, the map size has been increased and it can now be scrolled with the arrow keys or analog stick. The Map Screen will be redesigned in a future update.
 +  * **New player character stats: Climaxes & Enemy KOs**
 +    * These will start at 0 since they were not tracked previously.
 +    * Climaxes only include those where Joe participates in the action directly. It does not include swooned enemy solo climaxes, but let us know if you think it should!
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **A fix to animation references has been made.** This offers the following benefits:
 +    * Smaller install file size (due to duplicate assets being removed).
 +    * Slightly improved RAM usage (less memory usage upon game start).
 +    * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather than loading on demand. What this means is the loading time and RAM will increase upon entering the area, but there will be no loading stutters when viewing sex animations, nor will RAM usage climb over the course of the stage.
 +  * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" has been updated (reverted) to the mix used in v0.16.000 and v0.15 (Pre Edition II), and is likewise the same mix featured in the Pre Edition II Pre Soundtrack. Going forward, I will seek a better solution to the issue I attempted to solve in v0.16.100.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * The Pause Screen cursor is positioned incorrectly on certain resolutions (e.g. 4k).
 +  * The Pause Screen may contain some stat values that are formatted incorrectly and/or overflowing.
  
 ====== Oh So Hero! v0.16.500 ====== ====== Oh So Hero! v0.16.500 ======
changelog.txt · Last modified: 2024/05/31 00:00 by francis