changelog
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changelog [2021/06/13 19:46] – Oh So Hero! v0.16.400 francis | changelog [2021/10/30 20:16] – move v0.16 to subpage francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.16.400 ====== | + | **Older Versions:** **[[changelog |
- | ===== New features: ===== | + | ====== Oh So Hero! v0.17.200 ====== |
- | + | ||
- | * **New NPCs: Octo & Liath!** | + | |
- | * Octo can be found in a shop in Lood City (w/ Kyomu). | + | |
- | * The shop interior should be complete later this month. | + | |
- | * Liath can be found on the far right side of the Forbidden Bayou. | + | |
- | * This area has been expanded slightly. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach. | + | |
- | * Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim). | + | |
- | * Any rhythm meter success will now finish the current loop for a seamless transition. | + | |
- | * The gameplay camera' | + | |
- | * Added frame/ | + | |
- | * Made several changes behind the scenes to prepare for upcoming features. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Blitz & Kyomu!** | + | * **New NPCs: Jaer, Veene & Neem!** |
- | * You can find them in a couple new shops in Lood City. | + | * Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz). |
- | * NOTE: The shop environments are not yet complete. | + | * Veene & Neem can be found at the far right end of Lood City. |
- | * **New mechanic for sex interactions: | + | * **Super Import Tech And More** (the electronics shop) now has environmental art! |
- | * [[https:// | + | * Further revisions to the environment are planned for later. |
+ | * **Gallery** animations now have an option to **adjust the camera (pan and zoom)**. | ||
+ | * Further revisions to the controls/ | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fix refilling of HP and SP when Signal is swooned. | + | * Bax's grab attack now has a bit of forward momentum. |
- | * All climaxes will automatically hold the last frame of the animation for a consistent amount | + | |
- | * Fix camera' | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.16.200 (performance fix) ====== | + | ====== Oh So Hero! v0.17.100 ====== |
- | + | ||
- | There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content. | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **High Quality Animations!** | + | * **New NPCs: Bjorne & Volte!** |
- | * As described | + | * Bjorne can be found in a shop in Lood City (w/ Blitz). |
- | * **Signal' | + | * Volte can be found on a platform higher up in Lood City. |
- | * Allow advance/ | + | * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! |
- | * Use left/right while playing to change sequence. | + | * **Puca** has a **new swooned animation** and a **fourth animation |
- | | + | * **Bax** has **new attacks** and revised AI behavior! |
- | | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * In-progress experimental work caused a texture to be created every time an animation played | + | * Character conversations are now remembered and tracked |
- | * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. | + | * Improved [[https:// |
- | * Fix Goliath Swooned (solo fap) animation. | + | * Improved lighting in Hiroto Dojo. |
- | * It has been missing 7 frames of the cum/climax sequence this entire time. | + | * Improved AI and VFX for Bax and Puca. |
- | * The power struggle meter (mash button to break out) now displays the correct button. | + | * Fix Bax's sprite turning into a gray box when hit. |
- | * Fix gallery animation playback speeds. | + | * Fix hitbox bug with Signal' |
- | * Remove flash effect from gallery animations. | + | * Prevent |
- | * Fix cases where the cum audio is not being played when using the gallery' | + | |
- | * Update Ket & Joe cum 2 anim sequence to include internal cumming. | + | |
- | * Prevent | + | |
- | * Increase fap loop count for swooned Dakus. | + | |
- | * Move Epilepsy Guard to Gameplay Category. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | * Bax' |
- | * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD' | + | |
- | * The Loading Screen animation does not have a High Quality version. | + | |
- | * Playing the game with High Quality animations set to " | + | |
- | * Some of Signal' | + | |
- | ====== Oh So Hero! v0.16.100 ====== | + | ====== Oh So Hero! v0.17.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: | + | * **New Enemy: |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. | + | * This enemy' |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo. |
- | * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. | + | * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time! |
- | * **New Game Over Animation: Lood City** (Stier x Joe)! | + | * **New Environment: Hiroto Dojo!** |
- | | + | * The entrance to this new area can be found in the middle of the Forbidden Bayou. |
- | * For more info about the controls available | + | * This area is still under construction and will be completed |
- | * NOTE: The music update | + | * **Octo' |
+ | * **Amaru** has a new lust attack (sexy taunt)! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Joe's slide attack ability should no longer clip through most walls (e.g. Brask' | + | * Removed LP arousal from Daku & Amaru weapon attacks |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | * Added SFX to some enemy sex animations where it was previously silent. |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | * Fixed out-of-bounds bug in Southeast Beach near Cas's House. |
- | * Blowey is defeated after sex (will flicker and disappear). | + | * Pause Screen & Map Screen |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | * Options & Credits screens have a darker background when accessed from the Pause Screen for easier |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier | + | * Updated Credits. |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ===== Linux Update (v0.16.110): | ||
- | |||
- | We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or run) OhSoHero.x86_64. This version is 0.16.110, but it has no major differences from 0.16.100. Signal' | ||
- | |||
- | ====== Oh So Hero! v0.16.000 ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **Gallery Mode!** Our [[https:// | ||
- | * You can access the gallery from the title screen' | ||
- | * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. | ||
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | ||
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | ||
- | * Whenever gameplay is saved normally (yellow star). | ||
- | * When selecting " | ||
- | * When the player is knocked out and then views the Game Over screen. | ||
- | * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, | ||
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. | ||
- | * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. | ||
- | * Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball! | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system). | ||
- | * NPC / Teleporter menus should now have properly highlighted selected items (we hope). | ||
- | * Lock pause menu input during the PC knocked out message or while leaving gameplay. | ||
- | * And even more fixes that are too trivial to list! | ||
- | |||
- | ====== Older Versions ====== | ||
- | |||
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
changelog.txt · Last modified: 2024/06/30 20:04 by francis