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changelog [2021/03/12 06:03] – Development Roadmap francischangelog [2021/10/10 22:31] – Oh So Hero! v0.17.100 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
 +
 +====== Oh So Hero! v0.17.100 ======
 +
 +===== New features: =====
 +
 +  * **New NPCs: Bjorne & Volte!**
 +    * Bjorne can be found in a shop in Lood City (w/ Blitz).
 +    * Volte can be found on a platform higher up in Lood City.
 +  * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)!
 +  * **Puca** has a **new swooned animation** and a **fourth animation with Joe**!
 +  * **Bax** has **new attacks** and revised AI behavior!
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Character conversations are now remembered and tracked in the game save file.
 +  * Improved lossless animation options and character state code.
 +  * Improved lighting in Hiroto Dojo.
 +  * Improved AI and VFX for Bax and Puca.
 +  * Fix Bax's sprite turning into a gray box when hit.
 +  * Fix hitbox bug with Signal's projectiles.
 +  * Prevent sliding out of bounds in Brask's Palace.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bax's attacks use placeholder sound effects. Proper sound effects will be added later.
 +
 +====== Oh So Hero! v0.17.000 ======
 +
 +===== New features: =====
 +
 +  * **New Enemy: Bax!** This enemy can be found in Hiroto Dojo (see further below).
 +    * This enemy's AI and attacks are incomplete. We will finish this work next time!
 +  * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo.
 +    * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time!
 +  * **New Environment: Hiroto Dojo!**
 +    * The entrance to this new area can be found in the middle of the Forbidden Bayou.
 +    * This area is still under construction and will be completed in a future update!
 +  * **Octo's Sushi Place** is now complete!
 +  * **Amaru** has a new lust attack (sexy taunt)!
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have).
 +  * Added SFX to some enemy sex animations where it was previously silent.
 +  * Fixed out-of-bounds bug in Southeast Beach near Cas's House.
 +  * Pause Screen & Map Screen have multiple UI [[https://www.patreon.com/posts/54995474|fixes and improvements]].
 +  * Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing.
 +  * Updated Credits.
 +  * And even more fixes that are too trivial to list!
 +
 +====== Oh So Hero! v0.16.600 (performance fix) ======
 +
 +There are no new animations in this build. This is primarily a performance and bugfix build. However, we have bonus art in this post. We will return next month with new game content.
 +
 +===== New features: =====
 +
 +  * **New Pause Screen & Map Screen** (still under construction).
 +    * The Pause Screen (player character Main Menu) has a new visual design. Currently this has the same menu selections as before, but it's using all new graphics. It also displays player stats that were previously hidden. There's still a lot more work to be done here including bug fixes, additional animations, and of course new menu items and screens.
 +    * The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket's initial dialogue has been updated with this info as well. For now, the map size has been increased and it can now be scrolled with the arrow keys or analog stick. The Map Screen will be redesigned in a future update.
 +  * **New player character stats: Climaxes & Enemy KOs**
 +    * These will start at 0 since they were not tracked previously.
 +    * Climaxes only include those where Joe participates in the action directly. It does not include swooned enemy solo climaxes, but let us know if you think it should!
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **A fix to animation references has been made.** This offers the following benefits:
 +    * Smaller install file size (due to duplicate assets being removed).
 +    * Slightly improved RAM usage (less memory usage upon game start).
 +    * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather than loading on demand. What this means is the loading time and RAM will increase upon entering the area, but there will be no loading stutters when viewing sex animations, nor will RAM usage climb over the course of the stage.
 +  * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" has been updated (reverted) to the mix used in v0.16.000 and v0.15 (Pre Edition II), and is likewise the same mix featured in the Pre Edition II Pre Soundtrack. Going forward, I will seek a better solution to the issue I attempted to solve in v0.16.100.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * The Pause Screen cursor is positioned incorrectly on certain resolutions (e.g. 4k).
 +  * The Pause Screen may contain some stat values that are formatted incorrectly and/or overflowing.
 +
 +====== Oh So Hero! v0.16.500 ======
 +
 +===== New features: =====
 +
 +  * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou.
 +    * It has a nice little surprise! Be sure to check it out!
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Updated Credits.
 +  * Fixed minor artifacts in Domino and Liath animations.
 +
 +====== Oh So Hero! v0.16.400 ======
 +
 +===== New features: =====
 +
 +  * **New NPCs: Octo & Liath!**
 +    * Octo can be found in a shop in Lood City (w/ Kyomu).
 +      * The shop interior should be complete later this month.
 +    * Liath can be found on the far right side of the Forbidden Bayou.
 +      * This area has been expanded slightly.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach.
 +  * Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim).
 +  * Any rhythm meter success will now finish the current loop for a seamless transition.
 +  * The gameplay camera's X position will not lock unnecessarily (Southeast Beach fix).
 +  * Added frame/sequence control info to the Gallery's animation UI.
 +  * Made several changes behind the scenes to prepare for upcoming features.
 +  * And even more fixes that are too trivial to list!
 +
 +====== Oh So Hero! v0.16.300 ======
 +
 +===== New features: =====
 +
 +  * **New NPCs: Blitz & Kyomu!**
 +    * You can find them in a couple new shops in Lood City.
 +    * NOTE: The shop environments are not yet complete.
 +  * **New mechanic for sex interactions: Rhythm Meter!**
 +    * [[https://www.patreon.com/posts/oh-so-hero-dev-6-50011533|As previously discussed]], this will undergo further changes over time, but let us know your thoughts on the work so far.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Fix refilling of HP and SP when Signal is swooned.
 +  * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds).
 +  * Fix camera's X position when the room's width fits within the camera. This will prevent jittering between each side (e.g. Bayou Cabin with 16:9 aspect ratio).
 +  * And even more fixes that are too trivial to list!
 +
 +====== Oh So Hero! v0.16.200 (performance fix) ======
 +
 +There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content.
 +
 +===== New features: =====
 +
 +  * **High Quality Animations!**
 +    * As described in [[https://www.patreon.com/posts/oh-so-hero-dev-5-49325686|our recent Dev Preview]], these can be enabled in the Options under the Visuals category.
 +  * **Signal's attacks** are now complete and his AI has been updated.
 +  * Allow advance/reverse frame/sequence in gallery (beta feature):
 +    * Use left/right while playing to change sequence.
 +    * Use left/right while paused to go frame-by-frame.
 +    * UI still needs to be updated with these controls.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed.
 +  * Dialogue sound effects that were missing in Linux v0.16.110 have been restored.
 +  * Fix Goliath Swooned (solo fap) animation.
 +    * It has been missing 7 frames of the cum/climax sequence this entire time.
 +  * The power struggle meter (mash button to break out) now displays the correct button.
 +  * Fix gallery animation playback speeds.
 +  * Remove flash effect from gallery animations.
 +  * Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode.
 +  * Update Ket & Joe cum 2 anim sequence to include internal cumming.
 +  * Prevent getting stuck in the bottom-left area of Brask's Jungle.
 +  * Increase fap loop count for swooned Dakus.
 +  * Move Epilepsy Guard to Gameplay Category.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * //(This section details problems we are aware of that will be fixed at a later time.)//
 +  * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release.
 +  * The Loading Screen animation does not have a High Quality version.
 +  * Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in.
 +  * Some of Signal's animations are missing sound effects or using placeholder effects.
  
 ====== Oh So Hero! v0.16.100 ====== ====== Oh So Hero! v0.16.100 ======
changelog.txt · Last modified: 2024/06/30 20:04 by francis