changelog
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changelog [2021/03/12 06:03] – Development Roadmap francis | changelog [2021/07/02 05:26] – Oh So Hero! v0.16.500 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
+ | |||
+ | ====== Oh So Hero! v0.16.500 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou. | ||
+ | * It has a nice little surprise! Be sure to check it out! | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Updated Credits. | ||
+ | * Fixed minor artifacts in Domino and Liath animations. | ||
+ | |||
+ | ====== Oh So Hero! v0.16.400 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New NPCs: Octo & Liath!** | ||
+ | * Octo can be found in a shop in Lood City (w/ Kyomu). | ||
+ | * The shop interior should be complete later this month. | ||
+ | * Liath can be found on the far right side of the Forbidden Bayou. | ||
+ | * This area has been expanded slightly. | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach. | ||
+ | * Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim). | ||
+ | * Any rhythm meter success will now finish the current loop for a seamless transition. | ||
+ | * The gameplay camera' | ||
+ | * Added frame/ | ||
+ | * Made several changes behind the scenes to prepare for upcoming features. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ====== Oh So Hero! v0.16.300 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New NPCs: Blitz & Kyomu!** | ||
+ | * You can find them in a couple new shops in Lood City. | ||
+ | * NOTE: The shop environments are not yet complete. | ||
+ | * **New mechanic for sex interactions: | ||
+ | * [[https:// | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Fix refilling of HP and SP when Signal is swooned. | ||
+ | * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). | ||
+ | * Fix camera' | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ====== Oh So Hero! v0.16.200 (performance fix) ====== | ||
+ | |||
+ | There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content. | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **High Quality Animations!** | ||
+ | * As described in [[https:// | ||
+ | * **Signal' | ||
+ | * Allow advance/ | ||
+ | * Use left/right while playing to change sequence. | ||
+ | * Use left/right while paused to go frame-by-frame. | ||
+ | * UI still needs to be updated with these controls. | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed. | ||
+ | * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. | ||
+ | * Fix Goliath Swooned (solo fap) animation. | ||
+ | * It has been missing 7 frames of the cum/climax sequence this entire time. | ||
+ | * The power struggle meter (mash button to break out) now displays the correct button. | ||
+ | * Fix gallery animation playback speeds. | ||
+ | * Remove flash effect from gallery animations. | ||
+ | * Fix cases where the cum audio is not being played when using the gallery' | ||
+ | * Update Ket & Joe cum 2 anim sequence to include internal cumming. | ||
+ | * Prevent getting stuck in the bottom-left area of Brask' | ||
+ | * Increase fap loop count for swooned Dakus. | ||
+ | * Move Epilepsy Guard to Gameplay Category. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * //(This section details problems we are aware of that will be fixed at a later time.)// | ||
+ | * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release. | ||
+ | * The Loading Screen animation does not have a High Quality version. | ||
+ | * Playing the game with High Quality animations set to " | ||
+ | * Some of Signal' | ||
====== Oh So Hero! v0.16.100 ====== | ====== Oh So Hero! v0.16.100 ====== |
changelog.txt · Last modified: 2024/06/30 20:04 by francis