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changelog [2021/03/12 06:03] – Development Roadmap francischangelog [2021/05/13 17:39] – Oh So Hero! v0.16.300 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
 +
 +====== Oh So Hero! v0.16.300 ======
 +
 +===== New features: =====
 +
 +  * **New NPCs: Blitz & Kyomu!**
 +    * You can find them in a couple new shops in Lood City.
 +    * NOTE: The shop environments are not yet complete.
 +  * **New mechanic for sex interactions: Rhythm Meter!**
 +    * [[https://www.patreon.com/posts/oh-so-hero-dev-6-50011533|As previously discussed]], this will undergo further changes over time, but let us know your thoughts on the work so far.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Fix refilling of HP and SP when Signal is swooned.
 +  * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds).
 +  * Fix camera's X position when the room's width fits within the camera. This will prevent jittering between each side (e.g. Bayou Cabin with 16:9 aspect ratio).
 +  * And even more fixes that are too trivial to list!
 +
 +====== Oh So Hero! v0.16.200 (performance fix) ======
 +
 +There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content.
 +
 +===== New features: =====
 +
 +  * **High Quality Animations!**
 +    * As described in [[https://www.patreon.com/posts/oh-so-hero-dev-5-49325686|our recent Dev Preview]], these can be enabled in the Options under the Visuals category.
 +  * **Signal's attacks** are now complete and his AI has been updated.
 +  * Allow advance/reverse frame/sequence in gallery (beta feature):
 +    * Use left/right while playing to change sequence.
 +    * Use left/right while paused to go frame-by-frame.
 +    * UI still needs to be updated with these controls.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed.
 +  * Dialogue sound effects that were missing in Linux v0.16.110 have been restored.
 +  * Fix Goliath Swooned (solo fap) animation.
 +    * It has been missing 7 frames of the cum/climax sequence this entire time.
 +  * The power struggle meter (mash button to break out) now displays the correct button.
 +  * Fix gallery animation playback speeds.
 +  * Remove flash effect from gallery animations.
 +  * Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode.
 +  * Update Ket & Joe cum 2 anim sequence to include internal cumming.
 +  * Prevent getting stuck in the bottom-left area of Brask's Jungle.
 +  * Increase fap loop count for swooned Dakus.
 +  * Move Epilepsy Guard to Gameplay Category.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * //(This section details problems we are aware of that will be fixed at a later time.)//
 +  * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release.
 +  * The Loading Screen animation does not have a High Quality version.
 +  * Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in.
 +  * Some of Signal's animations are missing sound effects or using placeholder effects.
  
 ====== Oh So Hero! v0.16.100 ====== ====== Oh So Hero! v0.16.100 ======
changelog.txt · Last modified: 2024/06/30 20:04 by francis