====== Changelog / Release Notes ====== **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]**, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** ====== Oh So Hero! v1.09.002 ====== 2026-01-15 ===== Summary: ===== This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~ ===== New features: ===== * **Joe's Throw Moves! [IN BETA]** * This is the "Additional Feature" we mentioned in previous dev previews~ * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// * HOW TO USE: **Tactical Stance** button (F/R1/RB) plus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on a **downed enemy** (with remaining HP) or an **Isadora crate**. * There is currently no touch control implementation for **Android**. * Can't rethrow a thrown enemy until they get back up (by design). * **This throw feature is incomplete.** Currently, enemies can be thrown through walls/barriers. **Use at your own risk!** ===== Improvements & bug fixes: ===== * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. * Potential improvements for certain controllers unknown by Rewired (input framework). * Fix: Incorrect threesomes during gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/186|T#186]]. * Fix: Bates may get knocked off screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/207|T#207]]. * Fix: 8BitDo Controller requires manual config on Mac [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/229|T#229]]. * Fix: Bates spamming flame shield at the edge of the screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/231|T#231]]. * Fix: Speech bubbles are visible during modal dialogue #1100. * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. * And even more fixes that are too trivial to list! ===== Known issues: ===== * Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]]. * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]